Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (13)
fullquiver
Cool shader. The new "Safety Droid". Although he looks pretty well worn. very creative.
Ridley5
Very cool shader and bot...looks like a futuristic crash dummy ready to report for duty. Hope his insurance is paid up;) Great work!
aureagle
WoW!!! This is an awesome texturing... very very nice work really!!!
Spacer_01
Thanks!
Zaarin
Looks nice, but I'm allergic to bees so it makes me a little nervous. :p
kjer_99
I like the look you've created, but the worn areas seem to still be a little too "sharp" along their edges. Needs a lot of little "micro" peelings spread out a bit more to my mind. Pinched nerve? Been there and still doing it! A bit like being electricuted, isn't it? You have my empathy.
chasfh
Looking pretty darn good for a work in progress... Kind of agree with kier 99 tho'. Looks like it needs to "fade" a little more at the edges, although that might not be so critical with different lighting. Flat light is never very generous or forgiving... Reminds me of 70's and 80's sci-fi, and the obsession with service 'droids, and that works well for the robot's design and shape. Excellent work my friend!
Spacer_01
Thanks! I'll get back to it soon as I finish up another render project i'm hoping to get done soon. I've got a few ideas I can try for making the edges of the paint chipped & peeled... As well as perhaps add a bit more 'jag & scratch' to the coat. The technique / blend of shaders that'll be required for the effect is something I hadn't tried before on this particular level. I'll have to see how well it works and post a WIP #2...
efron_241
Merry Christmas and a great and artistic new Decennium May you make all your dreams come true in 2010 !!!! and the years beyond... maybe we reach Space in a touristic matter
sim3344
Cool bot!!!!Great work on the texture and very creative!!!!
kasalin
Wonderful composition, looks superb !!! Merry Christmas and Happy New Year !!! Hugs Karin:)
JeffersonAF
Excellent.
Madbat
Looks great so far I think. Some scratches and a wee bit of rust would look good.