Mon, Dec 23, 4:11 AM CST

workflow

Terragen Work In Progress posted on Jan 10, 2010
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This is for DAZStudio3 object exports. So you DAZ guys that want to use TG2 - follow these steps. I wish I knew how to use DAS!!!! 0) pose the object with DAZStudio 3 and export it as an obj file. 1) Edit the mtl file and replace "/Maps/" with "Maps/" 2) Edit mtl - search for jpg and for readibility put a line feed behind each jpg 3) import and place obj into tg2 4) for each material in tg2 take a look at the mtl file and verify/add: a) map_Kd into "color image" b) map_Ks into "reflectivity image" c) map_Bump into "displacement image" d) map_D into "opacity image" 5) when all nodes are correct in tg2, right click on obj and save it as a tgo (so that the spec and displacement, etc keeps for the next time). 6) I delete the obj (taking note of position and rotation) 7) add it back in as a tgo file.

Comments (3)


)

peedy

12:51AM | Mon, 11 January 2010

Excellent result! Corrie

)

WeeLaddie

3:49AM | Mon, 11 January 2010

Very good workflow explanation. Perhaps you could develop this into a full blown tutorial on modifying mtl files (with some clarifying examples of coding changes in the mtl file) and the convertion from obj to tgo. Hopefully in the future TG2 will be more forgiving of mtl variations, in the importation of 3d object files.

)

Sandra3SSS

6:18PM | Tue, 09 February 2010

An absolutely stunning image and a great work !!!!


0 68 0

02
Days
:
19
Hrs
:
48
Mins
:
49
Secs
Premier Release Product
DZ XMas 2024 Set 1 for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$18.95 USD 50% Off
$9.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.