Thu, Nov 28, 6:26 PM CST

Trouble on Deck Six

DAZ|Studio Film/TV posted on Jan 28, 2010
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Description


Whether it's an amorphous, strangling gas cloud, Klingon intruders or salt craving monsters -- when there's trouble on deck six of the USS Enterprise it's always the poor kid with the red shirt and no stripes on her sleeve that's going to take the brunt of it. DAZ Studio render with postwork in Photoshop. DAZ Victoria 4 with Marie morphs and textures. Classic Bob hair with OmniFreaker's uber hair shader. pwSurface2 on the skin and cloth. Star Trek outfit is DAZ's dynamic cloth 'Queen of Ages' with free ST textures by JamesJAB. These textures are simply rockin' and he's doing TOS textures for several different outfits for Vicky 4 and Mike 4. Highly recommended for the anyone wanting to do original Trek renders. Check out the "Star Trek Builder" thread in the 'Commons' forum at DAZ. Phaser from Xcalpro, yes it's scaled a bit big, deliberate and for effect. Small girl + big gun = more drama :) Deck Six corridor is almost entirely DAZ Studio primitives. I pulled a reference picture of a 60's Star Trek hallway on Google and then built some Trek like structures from boxes, cylinders and planes. The orange thing on the wall is a large generator from a set I got at DAZ (Nightshift 3D) rescaled and repainted. The hexagon grid is a plane with a transparency map. Lighting started out as Dreamlight Basic Studio lights. I played with the colors and added an uberEnvironment light for fill. I had originally lit the scene with the warmer colors coming in from the left and the cool colors on the right. The image really started to pull together when I switched these... pointing the cool lights at her face and rim lighting her with the warm colors. This increased the sense of menace from the unseen danger in the scene enormously. I also experimented with having various tentacles and things coming at her from behind, but I found that leaving the 'trouble' to the imagination of the viewer gave the scene a lot more impact. The dynamic cloth was run in multiple simulations with several different cloth presets before I got something I really liked. I think I ended up going with a cotton knit preset. I applied the figure's pose and morphs over 15 frames and ran the cloth sim as an animation to give it time to settle. Once I got a drape I was satisfied with, I froze the simulation. This converts the dynamic cloth to a static obj. I applied SubD to it to smooth the mesh even further and SubD'ed the hair as well. Image was rendered at 1920 x 1440 on an overnight render with very high quality settings. Postwork in Photoshop included fixing a very few poke-through issues and correcting some awkward wrinkles in the outfit. I also overpainted the hair a little bit to smooth things out and add some extra detail. I did a levels adjustment and bumped the saturation a bit. I also added a layer of grain to smooth out my postwork and did the titles and a little framing. All in all a fun project. I really enjoyed trying to replicate the look and feel of Star Trek's set design lighting and camera work without being 100% accurate in the details... more of "Trek as I remember it" than "Trek as it was." As always, please feel free to leave any constructive critique and suggestions for improvement. Comments to the effect that I'm way too much of a Trek nerd will be met with the derision they deserve.. but beyond that - have a ball! Live Long and Prosper! --m

Comments (37)


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ptrope

7:49AM | Sat, 06 February 2010

Fantastic job! Lighting, depth, textures, pose, composition - excellent all around; very well done!

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ontar1

8:22PM | Mon, 08 February 2010

Totally awesome!!!!!!!!!!!!!!!!!!!!!!!!!

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swjkie100

4:38AM | Tue, 16 February 2010

Wow, love the shadows here!

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kasalin

12:53PM | Sat, 20 February 2010

An eyecatcher.....a stunning trekkie-scene :):):) Five stars !!! Hugs Karin :)

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Chaosphoto

8:55PM | Sat, 06 March 2010

This really is a beautifully done image. I am most impressed and now to read your ebook from Dreamlight on real skin. Hopefully it still applies to Daz 3 :)

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richmerk

2:52AM | Mon, 08 March 2010

Wow, that really looks realistic. Everything is just spot on. Fantastic image. She reminds me of Halle Berry.

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arcas

10:40PM | Tue, 06 July 2010

This is SOOOO cool on soooo many levels. I don't know where to start? The materials and light blow me away and that tight camera ramps up the drama. Your corridor model came out great! Overall it's just a stand out piece of work.

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