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Velma Attempt

3D Modeling Comics/Cartoons posted on May 10, 2010
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Description


Once again using various resources I tried to make a render of my favorite Scooby-Doo character Velma Dinkley. Feel free to give your opinion.

Comments (5)


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Biffowitz

6:00AM | Mon, 10 May 2010

Velma is looking good, maybe a little work on the hair to give it a fuller look.

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Helleshoj

7:33AM | Mon, 10 May 2010

Hair and the sleeves of her sweater are a bit "flat". Should fill out more. And shouldn't there be some freckles?

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NetWorthy

10:53AM | Mon, 10 May 2010

Not a bad attempt at all. "Big" is the key word for Thelma, so here are a few ideas for improvement: Bigger chest, fuller hair and oversized sweater. The comment about the freckles above is valid too. Also, Thelma always had a bit of attitude: She would slightly lean forward into Shaggy's space while she was shaking that finger at him LOL! Nice job - and very brave of you to expose yourself to us opiniated SOB's. LOL!

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Callisto_27

12:36PM | Mon, 10 May 2010

She needs a fuller face and change the glass frames to black rims. Good Luck.

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MrGorf

6:24PM | Tue, 11 May 2010

That's pretty good! Now to perfect it... I never realized she had a "wasp waist" until I see these image side-by-side. Also note that the way people with glasses are depicted in cartoons - not just Velma - is rather foreign to what is possible with most 3D programs. You almost have to do that in postwork (unless you are making an animation!). The area behind the lenses becomes a pale blue color, but otherwise retains its tone, and has no highlight. Something to consider. But, you're coming along nicely!


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