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A new day - Early Morning Canyon

Terragen Atmosphere/Mood posted on May 26, 2010
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Description


TG2, tree from the planetside file sharing section. Postwork (birds, sharpening, frame and signature) in Picture Publisher. I've been exercising on terrain displacements here and fiddling with some kind of "foggy" atmo. How comes I'm always getting grainy results when I use backlight? The quality settings here are 36 samples for the atmo and 1.05 for the cloud layer, of which both are quite simple. I think I've read a suggestion by, I guess, Eye of the beholder (if I remember right) to set the atmo to at least 100 samples - if that's the reason, I'd be happy if anyone could let me know. Or is it the cloud layer? I wish you all a great week, and thanks for all your comments, inspiration and help in the past and future!

Comments (23)


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necrophage

11:06AM | Wed, 26 May 2010

beautiful landscape - great atmosphere!

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Osper

11:19AM | Wed, 26 May 2010

Grainy or not (If you have a small monitor, who cares?) Well done!

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EyeOfTheBeholder

11:24AM | Wed, 26 May 2010

Another beautiful image Susanne. The more samples you use for the atmo and cloud,the less grain you will get.The higher sample settings do not seem to significantly affect the rendering times.I normally set the atmosphere quality samples to 100 or more,and the cloud samples to 200 or more.It's just a case of experimenting really to get the result that best suits the image. Playing around with the Haze density and Bluesky additive settings in the Atmosphere tab can also produce some very natural results. Keep up the good work! Paul

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Badsue

11:33AM | Wed, 26 May 2010

Thanks a lot Paul, I'll think of that next time!

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Umbetro38

12:11PM | Wed, 26 May 2010

Ich wusste nicht das sowas mit Terragen überhaupt möglich ist - somit ziehe ich sprichwörtlich den Hut und verneige mich weil das hat mich echt überrascht - Du scheinst mit Terragen ein Werkezueg in der Hand zu haben das Du ohne zu übertreiben excellent beherrscht - ein V+++++ ist hier zu wenig - Du bist hier in einer Liga die seinesgleichen sucht - toll

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soffy

12:44PM | Wed, 26 May 2010

Wonderful atmosphere and landscape,excellent work****

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Danny_G Online Now!

2:18PM | Wed, 26 May 2010

Great image

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bebopdlx

2:24PM | Wed, 26 May 2010

WOW

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grafikeer

8:39PM | Wed, 26 May 2010

Excellent light and atmospherics in this piece...the birds are a perfect touch!

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Bea

9:01PM | Wed, 26 May 2010

Lovely

KnightWolverine

10:57PM | Wed, 26 May 2010

I don't know how you achieved this and I'm sure your not going to tell,oh wait you did...lol...anyway what you did create is breathtaking.The depth/lighting and POV are like I said....breathtaking!

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peedy

12:17AM | Thu, 27 May 2010

WOW, fantastic! All of it! Corrie

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masonspappy

12:35AM | Thu, 27 May 2010

Beautiful!

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Hubert

4:20AM | Thu, 27 May 2010

A wonderful and very moody image!

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ccbrundage

6:36AM | Thu, 27 May 2010

Fantastic! Great picture!

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A.C.Wolfe

7:48AM | Thu, 27 May 2010

Wonderful work

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TerraCr8tor

3:50PM | Thu, 27 May 2010

Just Great, perfect pov,good details, tree and birds

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Markal

3:52PM | Thu, 27 May 2010

Looks super Sue....here is something I read from time to time to remind me of TG2's many settings....its from Oshyan at the planetside forum...I believe he is also known as JavaJones and helped in developing Terragen: partial quote: "If you see noise in your clouds, increase cloud samples. If you see noise in the atmosphere, either below or above the clouds, or in light rays, increase atmosphere quality. For atmosphere samples I wouldn't go above 64 unless you have lots of rays, in which case you might go as high as 128. Don't go above that though as you get diminishing returns for very much longer render times. Cloud samples could be put as high as 256 in some cases, but 128 should be a normal maximum to give good results. Much lower settings should usually be fine, especially for default cloud settings. The taller your clouds (higher "depth"), the more samples will be needed for good quality. For clouds and atmosphere the quality is defined by number of samples and is indicated by the level of noise. If you don't see noise in your clouds or atmosphere but want higher "quality", don't increase samples, just increase Detail in the Renderer. Once you get a good level of noise-free results with clouds and atmosphere at 0.5 detail you can adjust other settings. If your lighting seems to need more detail or accuracy you can try increasing GI detail. I would try 1 level at a time, go from 2 to 3, then 3 to 4 if it's not enough. If you don't see noticeable differences in these changes then your problem probably lies elsewhere!" Keep on!!

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kasalin

1:41PM | Fri, 28 May 2010

Wunderbar, überwältigende Arbeit, Susanne.... kompliment.... sagenhafte Leistung... du beherrschst TG2 aus dem FF !!!! Ich glaube bei dir könnte ich mir auch ein paar Anregungen und Tipps holen, wäre das möglich ? Wenn ja, würde ich irgendwann mal einfach auf dich zukommen !!

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valtes

2:17AM | Sat, 29 May 2010

Incredible piece of artwork. Breathtaking landscape.

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X-PaX

11:26AM | Sat, 29 May 2010

Nice work Susanne. Toll was Du aus TG2 alles rausholst. Du kommst scheinbar immer besser mit dem Programm zurecht.

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prutzworks

7:06AM | Mon, 31 May 2010

love that terrain and overall mood

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DukeNukem2005

6:55AM | Wed, 16 June 2010

This is a very beautiful!


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