David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (13)
ShawnDriscoll
486MB? I use Bryce 5.5c with WinXP still and I do not think I can load a file that size. Good job though.
peedy
Awesome!! Corrie
Bea
This is remarkable. I think that the size of an item Bryce can accept will depend on the amount of RAM you have. Please however post a bug report if you can use Bryce 5.5 to handle this and not Bryce 7.
geirla
Bummer about Bryce 7 not handling it. I'm assuming 6.3 didn't do much better than 6.1, then. Maybe if they get to 64-bit and make more of their routines multi-threaded (not just the rendering). Very nicely done, by the way.
bs58
That's one fantastic piece of Bryce modelling!! I wish I had your patience...and your imagination :-) Brian
Star4mation
To do this in Bryce takes a lot more than just a little effort methinks David!! :) Superb modeling!!
Hubert
Truly impressive modelling in Bryce!! I admire your brycing skills and also your patience for such projects! (I have Bryce7 Pro too, but consider it still too buggy and crashy. Will wait for the next patches and continue to use my good old Bryce4 instead, although having versions 5.x and 6.3 too. ;)
wblack
Really nicely done David -- I've been following the redesign posts on your site. Your works sets a standard in finely detailed and credible design -- the work is excellent. I just purchased Bryce 7 Pro and spent the past week exploring its capabilities. I've been surprised by the same kind of resource-limit lock-ups and crashes, however I do like the lighting options and render engine, the performance of which is spectacular -- I think it's going to be a very nice edition once these few bugs are ironed out.
TheBryster
What David said is true - 5.5/6.3 handles large files better than later versions. I'm going to be using B7 to create parts rather than scenes. And it's not about RAM. David is an absolute master at this stuff. His images really show what Bryce can do with just prims and booleans. I recommend a tour through his gallery and website.
KnightWolverine
I stand in awe and applaud the effort you have placed into this model.Unbelievable Workmanship!!..As a fellow model builder I only know too well what's involved and I can say with appreciation that you have your hands full when you decide the textures you'll be using to bring this into final render form.Extremely Well Done!!...Bravo! -Will-
zapper1977
Awesome.. To BAd the new B7 can not do what B5 can do... See what happens when another company buys a software company then tries to upgrade it.. They need to get some serious programmers to do it right..Have not used bryce for some years..But your work is like really awesome... Now back to the Bryce problem.. If they compiled it to use memory management and multithread support and compiled it to use 64 bit tech it would be an awesome program.. I have asked then a few times When will it support 64 bit.. No Answer yet... figures.. They really are not selling 32 bit computers any more the 32 bit is on its way out.. You Think they would see that ... Ya Think .. ?? Nope guess not.. So I guess I will wait till they have no choice.. Bryce has a Fantastic Raytrace Render Engine, one of the top ones.. They just need to come out of the Dark Ages and Upgrade the program to Utilize the 64 bit so memory management and the Multithread support, so you could load 2 gig of models... My i7 903 machine can handel 2 gig models fine, (3dMax and Lightwave etc etc) and Bryce is just dog slow on the computer... Utilizes 1 cpu out of 8 wow rats... Well till next awesome image you post.. Have a great day :) Michael
Styxx
I cannot even fathom how you do this.. The complexity of the model boggles the mind.. Knowing you have achieved this in Bryce is astounding! Bravo!
thelordofdragons
Absolutely incredible all of my wires are red, about time i colour coded them, polys here are incredible and objects sheeeesh, numbing. As you know ive manages 50+ million polys and bryce still responds...all be it slowly, i use xp 64 pro, 16gb ram, quad core cpu, it helps a lot, but you can kill bryce.....pinhead always asked me to go further, guess he was interested in just how far the programme can go.........its a looooong way lol.