Hanging On by Killebrew
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Description
Daz had a ridiculous sale on Hexagon, their modeling software, so I got a copy. I expect a lot of other people did too.
Now, I have no real experience with making my own models outside of some simple boolean stuff in Vue (which is a program mainly used for creating landscape renders). So I decided to try something easy for my first try - one of those blocky wall things you see in renders from time to time.
That's what this render is...my first "real" attempt at modeling. Yes, I know. It's hard to believe that a modeling newbie can make such an outstanding model of a blocky wall. Bow to my mesh modeling skills, peasants! Gaze upon the voluptuous horror!
In case you're in the same boat as me (got Hexagon cheap but have no modeling experience), here's what I did:
In Hexagon I made a 20x20 grid. It's just a flat plane with square divisions. I selected a handful of faces (squares on the grid), and extruded them out a little. This made the blocks that stand out from the wall surface. I repeated this a few more times, selecting a few different blocks each time, pushing them in or pulling them out, and there you have it. Probably the most basic of all modeling techniques - simple extrusion. Saved it as a ".3ds" object so Poser would import it without any griping.
Went into Poser, imported my new blocky wall object, added a procedural marble material (comes with Poser), and made a few copies of it along the X axis to fill out all the spaces on the sides of the render area.
Because of the angle of the camera looking down on the scene, that left a big empty area at the bottom of the render where the wall sections stop sticking out enough to be visible as it goes down into infinity. So I hopped back into Hexagon, took the wall object, and bent it into a curve. (Trial and error using the "bend" tool. Took me a while to figure it out). Went back into Poser, added that curved wall on the bottom of the render area, and made a couple of copies to fill in the blank space at the bottom of the render. That's it.
One wall copied over and over. Then that same wall bent and copied a few more times at the bottom. And of course the Poser figure.
Pretty simple. But it turned out more or less like I was planning in my head, so I'm all excited about it. Sure, it's an ugly baby...but it's -MY- ugly baby, so I love it.
Comments (12)
alessimarco
Go Go boy on a blocky wall! I love it! :) Thanks for the detailed description of what you did in Hexagon. I couldn't pass it up for $1.88 either, but I haven't clue how to use it. Now you have given me a starting point! Thanks!
Killebrew
Exactly. Got it for $1.88 and have no idea how to use it. Check out www.geekatplay.com for tons of free video tutorials on Hexagon by Gary Miller. Really, really helpful stuff!
mgtcs
Absolutely fabulous, fantastic perspective!
boggers
This gives me vertigo - LOL! brilliant image and I think it's a very nice blocky wall - It's so exciting playing with nhew stuff and getting a result!
crender
Xcellent work!!!
bernieloehn
Wonderful! Great! Outstanding!
Haydaad
Cool POV and scene!
Mickeyray
"Hang in there, kitty!" (Remember that popular photo?) Awesome work! It's hard to imagine what his fingers are clinging onto that even keeps him up for a nanosecond! Very thoughtful of you to share the sale information and the "how to"!
lwperkins
I've got that vertigo effect,too;) The fact that you can "bend" stuff is awesome--that is surprisingly hard in the packages I do have. So many times I've just wanted to bend a stupid pipe and had to think of some bizarre workaround instead of a simple command..but that is what I get for modelling in Bryce;) Hexagon looks good in your hands, I'll be interested to see what you come up with next! (If you could map those extrusions you'd have an instant city;)
jac204
Great tutorial. Have Hexagon myself because it came with a book. Unfortunately I don't model much and tend to use Blender when I do. That bend tool looks handy.
Killebrew
You know, I tried Blender. It's a pretty nifty program. As far as free goes, you can't beat it. It tended to crash on me though, and the user base is way too young for my tastes. They tend to be kind of arrogant about answering questions, and I'm too old to listen to some 15 year old kid on the internet tell me how smart he is. I just want a quick answer on how to make something work, not a file folder of reasons why his answers are the coolest and most awesome and why all the girls love his answers best. Too much self-promotion by anonymous internet teenagers gets on my nerves. Part of being a good teacher is not reminding everyone that you're the only in the room with all the smart answers. I demand video tutorials for new graphics programs, and Blender is kind of slim on those. Coming from a point of no knowledge of modeling at all, I found Blender to be a little unfriendly. I found the documentation to be VERY unfriendly. Though, there's a mid-20's Australian guy named Andrew Price (www.blenderguru.com) who's really knowledgeable and lacks the arrogance that the younger crowd has. If anyone is interested in Blender and haven't seen his videos, go check them out. He's really good. And not only is he Australian (which is always a bonus because Australians don't waste time messing around), he's pretty cute. So even if you're bored of the topic you'll still sit there and watch. And that's really what the vertex modeling crowd needs...more cute Aussie guys.
SIGMAWORLD
EXCELLENT!