David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (12)
5391151
I myself have run into that memory 'issue'.....so I feel your pain.I hope youll be able to render something out for us to see.
geirla
Design looks great! I can't wait to see the final version. I understand what you mean about Bryce limitations, having run into something similar with my recent freighter design. I wish they would fix performance when dealing with large number of objects. Instancing can fix that in some, um instances, but for a design like yours that's not a practical solution. Maybe using more than on thread in some of those operations would help. Or some better logic in whatever happens with all those objects. And 64-bit might help as well. Of course, Bryce is a tenth the price of "professional" packages, so we have to accept a little less development effort.
TheBryster
Couldn't agree more about the memory problems. I'm up against a brick wall with them too. But I haven't got ten years to learn another proggy. Whatever. As for Christmas. It is PC. Our Government just said so. So, Merry Christmas and a Happy New Year to you and yours!
lwperkins
I kept wishing that they would just clean up the render engine to be faster, patch the memory holes and let us overload the libraries;) I actually love Bryce as a renderer because it was so stable (I only went up to 5.5). If i want to render Poser figures I'll use Poser ;) Bryce was ideal for space scenes and assembling architectural models, IMO. I do think it's amusing that it's actually not a great landscape program like Terragen, but for what you are using it for, it's great. I still use it to render objects and generate textures! You are an amazing modeller, regardless of package!
ShawnDriscoll
Are the suits done in Bryce also? Merry Christmas.
Keith
Just a comment on the overall design. If those are supposed to be radiators near the engines exhausts, no real ship would ever have them that way. The way they are set up, heat released by one radiator fin will be absorbed by another. Similarly, the more of the spacecraft "in view" of the radiators, the poorer they will work. They will also pick up the heat of the engine exhaust. That's why on real spacecraft and facilities (such as the ISS), the radiators are in a single plane with each other sticking out from the the hull, or, such as on the Apollo Command/Service Module, single-sided radiators flush with the hull so there's nothing blocking their view of space and the view of the hot exhaust gas from the engine is minimal..
Bambam131
Well Keith, I am happy with my design and as far as the radiators are concerns they are exactly where they are suppose to be. They are far enough back from the exhaust not to receive any heat so I am just not worried about it. You cannot compare the ISS to this because there are no engines. Most of the designs I have seen would show the radiators as were I have placed them. Therefore, since this is my design and I just do not see any that you have created I will leave them as such. In addition, about the Apollo service module I never saw any type of radiator on that. I believe that they rotated the entire ship to dissipate heat. Also since the engine was only use sparingly I cannot agree with your assessment about heat from that engine. They fired once to enter orbit around the moon and then again on the return to earth and the longest duration was less then 5 minutes. However, thanks for you comments, have a Great Christmas. David
peedy
Excellent design! Corrie
KnightWolverine
Hubert
Impressive design and incredible modelling in Bryce!!
Star4mation
Superb Bryce modeling David, and a Happy Christmas to you too :)
thelordofdragons
Nods I have had the misfortune of using Bryce 6 and 7 the memory issues suck. Yes its not designed so they say for complex modelling but why sell a product that is used to create and gives you the basic tools to do so that is so limted. I now use Xp 64 and have 16Gb of ram, my limitations using boleans have hit the limit and i cannot open most of my models in anything apart from bryce 4. I was a test bench to many to see what bryce could do with primatives experimenting with multireplicating and hit 102,000 spheres, (not sensible but looked cool) As for critisizing its amazing how people who DONT model think they know all, *Grow up and try something more than like David said, than posting poser characters into Bryce. Daz have lost the plot and the galleries are basically full of NON Bryce works, if you use poser in bryce, put it in the Poser gallery. Bryce is a creation tool, poser is a dress up Barbie tool, where others buy or get freebies to make scenes, the only creative part is whats wearing what and where the props are put. To create from nothing, absolutely nothing just the very limited primitaves Bryce has and create somehting like this, that takes talent, and sadly talent is sadly lacking in the galleries. I encourage all who try, all who love what they do, but please, open your eyes people, enjoy what you do and let us do what we do. and Daz SORT OUT THIS PROBLEM, WE ARE SICK AND TIRED OF YOUR IDEA OF BRYCE,,,,IT SUX PLAIN AND SIMPLE,,,SORT IT OUT.