That is NOT me in the picture!
Thanks for visiting my gallery! If you were redirected here from Culture Crunch, you will find the "alternate versions" of Didi and Kelly here, as well as a few prototypes, if you look hard enough.
Once upon a time, I thought to myself, "Wouldn't it be cool to make pictures of people on the computer?" Of course, at the time, I was thinking more along the lines of Max Headroom, but when Poser came out, I knew I had to have it. Yes, folks, I am one of the lucky few who has been using Poser since version 1!
Most people would agree that Poser 4 was the turning point, where it went from being a reference tool to a way to make real pictures (I won't say "real art") in its own right. Then came along someone named Victoria... And the rest is history!
Recently I've been getting into DAZ Studio quite a bit. I'm also trying to wrap my mind around LuxRender.
Hover over top left image to zoom.
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Comments (7)
MKeyes
Yikes! However once more, brilliant lighting, but the character, YIKES!!!
Knechtruprecht
She has nice boobies, round hips, and a well fitting jeans, so what? Ok, honestly maybe I am old - huh? IMO many 'pretty' Aiko figures let me drop down into the Uncanny Valley. Also I crater when Vicky looks obstrusively like Vicky. Then even the most perfect character becomes a robot - without variations and imperfections. Guess the inversion of the Uncanny Valley can be found here: http://www.renderosity.com/mod/gallery/index.php?image_id=2166268
galung
the skin texture is look real... i like it...very sexy back part hahahahaha
Faemike55
At first I thought you had gon off the deep end or I had! Then I readyour narrative.. from the neck down, she is pretty standard, as it were, for a Digital Girl. it was the head/expression that sent it off to the side realms. Excellent work and a great way to wake people up
DangerousThing
I will state first that I don't like the new Aiko 4. Aiko 3 was nice with some nice realistic morphs and textures. And yes, the picture is very disturbing, from two fronts: 1. The huge eyes. 2. The smile. It's too big and the bottom teeth don't show as a real person's might. 3. The head texture is too shiny, as if she polyurethane'ed her face (it works well to keep the makeup in place). I agree with Faemike55 that from the neck down she's a fairly normal digital girl (though I think the figure is too barbie dollish, but that's Aiko 4 for you. The uncanny valley comes in when we recognize something as something that is trying to imitate a human. We learn how to interpret drawings and such, but sometimes things appear too real without being really real. This is just a very well done and contrived example (you should write a tutorial). As one aside, I was in a store near Christmas and saw a display of singing elves that almost made me physically sick because they were residents of the valley.
phfrancke
What is she looking at!? About uncanny valley, I never heard of it, (and now I need to read up and see what's going on about that). Often I (try to) composite and getting things to blend in a manner that works is never easy. Your observations about this are keen and useful.
KatesFriend
I remember our local animation network had an anime festival. It was hosted by this one girl who, at the end of the intro, picks up this life sized anime girl mask and pulls it on to her head. Even the eyes blinked. It was at once funny, cute and a little creepy.