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Space Interceptor

3D Modeling Science Fiction posted on Mar 13, 2011
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Description


Taking a break in historical architecture... I modelled this spaceship in voxels in 3D-Coat. After various tries to get a decent result with automatic-retopology (without success, autopo not being suitable for hard-surface retopo), I finally ended with a manual retopo, then painted and textured the object in 3D-Coat, with a fairly good polycount, I think (5404 polygons, here). Rendered in lightwave.

Comments (3)


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vintorix

10:20AM | Sun, 13 March 2011

It is a nice model but the interesting subject is how it was done! I agree with your comments on 3DCoat's automatic-retopology. Its main drawback is that it closes all openings and in the process destroy the edges!

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CaptainMarlowe

10:22AM | Sun, 13 March 2011

You're right. That's why it's much better in this case to run for manual retopology. With a graphic tablet and a 3D mouse, it's really fast, and you get a total control on your polygon flow.

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kjer_99

1:27PM | Sat, 26 March 2011

Nice model, although I have no idea what you are talking about as I don't have that program.


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Photograph Details
MakeSynthetic Camera
ModelPerspective Camera
Shutter Speed0/1
Focal Length24

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