Hi all, I'm not a graphist, but rather a game designer and a universe designer. Being an engineer and a Space-Opera fan, the universe I'm building since 1990, named Hoshikaze 2250, is mainly Space-Opera with some Cyber and Hard-Science in it ! We're currently developping it within a Community of Creation, with graphic artists, writers and coders. We hope to release step by step a full line of products, from novels, cartoons and graphic encyclopedia to videogam and RPG. But the project must stay cooperative rather than commercial, and centered around the website, that holds the main encyclopedia and the development tools. The universe itself is a world of vast space, ships travelling by acceleration and jumping from stellar system to stellar system, of few very detailed spacegoing species, none of which has supremacy, of lawless emptiness between small islands of civilisation. @+ Benoît 'Mutos' ROBIN Hoshikaze 2250 Projecthttp://hoshikaze.net
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Comments (5)
thecytron
Xcellent detailed presentation!
Mutos2
Hi thecytron, Thanks for your comment and appreciation ! I'm a 3D dummy but I use DoGA to draft ships for the Hoshikaze universe. The base idea is to give visual hints on engineering and history of spacefaring in that universe...
Wolfenshire
Really well presented. Beautiful ships.
e-brink
Excellent design! I like the centrally mounted power unit.
Mutos2
Thanks for your comments ! @e-brink : it only makes sense ^-^ - Shields must be centrally mounted to cover the whole ship and they are one of the most energy-hungry systems on the ship. - Warp engines must be near the CoG and either on the longitudinal centerline or symmetrical. On this ship, they must be orientable, so they must be amidship. And they're also one of the most energy-hungry systems... - Also, this helps to have a one-piece central frame, to which cargo hulls can attach, leading to an easy exchange of fully loaded hulls at starports. Some other classes have a tug at each end, actually leading to 2 ships in one. Good for safety but more expensive to operate and need for delicate to tune and synch systems, like overlapping shields... For contraband runs, the Caravelle is well fitted : - It can land planetside thanks to its pivoting engines and (not shown here) very high landing gear. - A few power loaders and an available empty hold is everything you need on the landing field. Unlock the cargo and put the empty hold in place within minutes, and the ship can take off with minimal risks of the landing ground being detected. The ground crew then unloads the hold and reuses it with the next ship to come. Holds can be exchanged between many ship models, most have buildin or optional attachment for mutiple standards.