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table and glass

Blender3D Modeling posted on Apr 19, 2011
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Description


This is actually a test for textures and it's not the table and glass. They were placed there to add interest to the image. The textures i was working on are the carpet and the walls. they both start with a basic color and then i layered a texture over that. the wall has two procedural textures on it and the floor has a image texture with a procedural texture over it. The image used for the carpet is a black and white image of carpet. The color was taken from the base color of the object under materials. I put the carpet texture over that and chose not to use the color information from it. I then added a cloud texture very lightly over that to get a color variance. the wall used a similar setup but I used two procedurals instead of an image.

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