Fri, Dec 20, 4:46 PM CST

NEED HELP (Head Update)

3D Studio Max (none) posted on Jul 31, 2002
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Description


Hey guys, here's what I have so far. I tried to work on all the things from the previous render that you thught needed fixing. I'm still not completely happy with the way it is now, and I need your help to help me improve. Any comments are welcom, and I do mean any. Thanks for viewing, enjoy your day.

Comments (9)


X-Titan

4:14PM | Wed, 31 July 2002

Oh yeah, I almost forgot, my webpage is up. Feel free to check it out. Thanks for viewing and take care.

Rhino02

5:52PM | Wed, 31 July 2002

I think it needs more depth between the cheeks and the mouth, also between the cheeks and the eyes. The nose seems a bit to sharp and the nosebone a bit to thin. Hope this helps it's really hard to make a female face look good. Good luck :)

)

agades

7:10PM | Wed, 31 July 2002

Eyes are little too big and located too high. Head's shape must have a bit longer back part, nose must be more rounded. Well, it's hard to explane. My suggestion is - get some anatomic book and check all details about human head geometry. Any mistake on face's geometry is very painfull. Next time draw good sketches front and side with right shapes and put on planes. It's very helpful. By! :)

X-Titan

10:31PM | Wed, 31 July 2002

Thanks for the suggestions guys. I actually have some pictures, but they are with different lighting and that changes everything. I agree with Rhino about the fact that it's hard to make a female face look good, it's even harder to make it look like a real person's face. Thanks for the suggestions.

X-Zyon

10:38PM | Wed, 31 July 2002

yeh som good luck for u X-Titan :) i love ur renders....

flamedragon

10:54AM | Thu, 01 August 2002

I agree with the aforementioned comments and a little thing that may help...lower the eye lids slightly. Just a little thing but it'll give her a little more realism. I'm working on a f head also, i'll post it and maybe that'll help. :) keep it up!!

)

spaceboy

8:02AM | Fri, 02 August 2002

I think posting this should be better with all materials set to something that look like plaster, as viewer can see shapes and forms without being distracted by colors and fact that he looks at image of human head. Try it for yourself.

i zhink bone under eye should be more bulge, try to ever overstate this. Brain part of head should be bigger too. This part of head is wider than face. Othervise ok, try to look more for wich way object fills space, on its 3d aspect, and not simply on outlines. Go to paper shop & buying modelling clay for expoerimentation should be wise idea, this way you can learn faster and try new ideas in real time.
H.

PS. Outer part of bone above eye should have more volume.

)

spaceboy

8:04AM | Fri, 02 August 2002

I think posting this should be better with all materials set to something that look like plaster, as viewer can see shapes and forms without being distracted by colors and fact that he looks at image of human head. Try it for yourself.

i zhink bone under eye should be more bulge, try to ever overstate this. Brain part of head should be bigger too. This part of head is wider than face. Othervise ok, try to look more for wich way object fills space, on its 3d aspect, and not simply on outlines. Go to paper shop & buying modelling clay for expoerimentation should be wise idea, this way you can learn faster and try new ideas in real time.
H.

PS. Outer part of bone above eye should have more volume.
PS.2 - i am still wondering about your improvements, as from time i seen your stuff first on renderosity, your skill changed much. Keep on. :D

X-Titan

2:02PM | Fri, 02 August 2002

Wow, thanks a lot for all the suggestions. Sometimes when I'm modeling for a really long time, it just seems that anything I do seems to make it look better, but when I come back a little while later, it just looks bad. That's just a side note, I don't know what it means really. But thanks for the suggestions, every one of them helps.


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