Sun, Dec 22, 12:46 AM CST

The Teddy Bear Nobody Loves

World Builder (none) posted on Aug 08, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Nobody loved poor Teddy, so he decided to pack his little bag and leave home. However, do not cry, as he soon started to make friends with a little bird with one leg, and together they started off on a big adventure. This has been a long standing project, and I am glad to have finished it. Its destined for a Childrens book. Teddy and sign post are my own 3D max models, Bird is Poser songbird. All other is WB standard stuff combined with some of my own flipboards. The road uses Opacity blending. Thanks for looking.

Comments (4)


BorisB

4:40PM | Thu, 08 August 2002

This is really good and funny! nice flowers, realistic path-texture and a beautiful background. I think, you spend much time for it!? How strong the World Builder could be in blessed hands! BORIS

macombo

3:05PM | Fri, 09 August 2002

That like my grand-children too!! Very, very nice!!!

)

Alfons

6:45PM | Sat, 10 August 2002

Nice fresh scene Gareth, i like those imported models,how did you get them so nice looking? I have always trouble with imported models, the textures don't look as good as in Max, and you have to modify the phong photometry of every part of the model, so i prefer using the Max plugin. Maybe the road would be nice to try with reverse bumping (it seems hollow now). The trees in the background look great. BTW why don't you submit your site on renderosity, that way more people will learn of your tutorial on using opacity maps with WB.

capt morgan

5:07AM | Sun, 11 August 2002

Thanks for comments. Alfons, the models are imported, and yes, I had to modify every part of them, including photometry, but it was the only way to get them looking good. The texture maps used are very high res, this is the only way I can get decent renders. After working on this image, I have decided in future to model the landscape in WB, Models in my 3D package, and then put the whole scene together in Photoshop. It will be quicker.


0 279 0

01
Days
:
23
Hrs
:
13
Mins
:
04
Secs
Premier Release Product
SAMANT PlantOffice_POSES
3D Models
Top-Selling Vendor Sale Item
$10.70 USD 50% Off
$5.35 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.