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The Corridor

3D Studio Max Medieval posted on Jan 30, 2012
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Description


My first real attempt at a scene. 3DS MAX 2012. No post work.

Comments (2)


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teffo

10:39AM | Tue, 31 January 2012

Not a bad start. I would recommend the following. Alpha maps for the flames, and possible a particle generator to create some smoke. Perhaps reduce the light towards the end of the corridor to create a feeling of depth. Good job George/Teffo

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Jovian

6:26PM | Tue, 31 January 2012

I know a lot of detail is missing. No soot on the walls or ceiling. I have not got into alpha maps or particles yet. Just playing with simple modeling and textures for now. The fire is actually pretty sad, just a flame wrapped around a cone with a transparency map. I heed higher walls and more/better textures too. The lighting idea would be good too. Thanks for the comment


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