Puella, Interrupta by DapperMan
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Description
Ha! Because the last title was in Latin too, ya see…
Performing menial tasks at work, a mild-mannered scholar is interrupted by Fate. Another random early panel from the CG comic with (and starring) my friend. Dialogue omitted again. In the future I’ll either have to sculpt wrinkles into the shirtsleeves in ZBrush [shudder] or make them dynamic cloth [migraine].
Poser, rendered in Max, effects & color correction in Photoshop.
Comments (4)
westore
Nicely done! I like the character a lot. She has that authentic office lady look.
Rutroe
Nice work, but she reminds me of a gal I once knew! LOL!!!
giorgio_2004
Latin title -> latin comment: Pulchra trahentem! Very effective in its simplicity. Her expression is very focused. Best compliments to you and a kiss to your friend from her International n.1 Fan.
kobaltkween
I love all the office elements, like the wireless mouse and the binders. You've also got a nice balance between realistic fluorescent lighting (which in real life makes everyone look their worst) and artistic lighting (so that the light looks great). You've posed her well, and she's obviously focused on her screen (most Poser comics seem to have a problem with that). Overall, it's a very solid image. On the shirt: There's a few different dynamic solutions you could try. You could make the whole thing dynamic in Poser, and use dynamic groups and other types of groups to give it the structure you want. That's probably the most involved route, and what would give you a migraine. You could just make the sleeves dynamic, which should work pretty simply but won't do anything about the wrinkles that should be there on the body. Another solution is to make the shirt dynamic in Max, after export. I don't know anything about Max, but I know it would be pretty simple to do in Blender, so I'm guessing it wouldn't be hard in Max. You could do a quick 30 or so frame drape and it should come out fine. You could do the same in Poser if you found Poser's cloth easier for some reason. I know that there are certain things that are either easier with Poser's cloth than Blenders or just different enough that a new approach is necessary, so I'm guessing that the same is true for just about any cloth system.