David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (12)
peedy
I so agree with what you say about Bryce! Fantastic modeling. Corrie
geirla
Nice view! Ditto about the memory issues.
preeder
Nice work.
NefariousDrO
Very cool work, your level of detail and realism is always mind-blowing. Wow!
Anjour
Wonderful done!!!!!:)
wblack
The complexity and realism of your designs are as always astonishing. This looks to be another spectacular work on your part, and I've been eagerly awaiting each installment. I completely concur in regards to the issues with Bryce. I thoroughly enjoy using the program (even the challenge involved with constructing complex models within it, pushing its native tools beyond the intended, is a feature for me) but there is nothing more frustrating than the memory limitations -- addressing this issue with Bryce is a must do on DAZ's part. Great work David Regards William
dcmstarships
I am always amazed by the amount of modeled detail you put into your models; well done!
Star4mation
Excellently done David :)
azmulder
cool design!
thelordofdragons
As always truly inspiring work bro! i agree about the limitations of 6 and 7 hell all of the versions have roughly the same problem, the thought of using in the developers eyes vast amounts of polygons never came into question as many only use a terrain, some water and a tree to create so there is no problems. im stuck now with Bryce 4 again, hit the wall and cannot proceed unless i composite render (which i hate) 5 will open my new Imperium model (just) 6 errors and 7, well thats a joke i hate it with a passion. Carrara is limited too as i want more complex looking pieces to then drag them into bryce is a joke, the problem with daz is that Bryce is an after thought they care little about it (look at 7 pro for details) 2Gb of RAM useage was ok back in 2002 (well it wasnt) but now, its ludicrous. Luckily i am able with the use of a friends kind work allow more of the RAM in the programme (but its not enough) XP 64 and Windows 7 are all ive ever used, its time daz woke up hell the thought of using 12Gb of RAM in Bryce would be my dream!
karl.garnham1
Excellent as always my friend. I have always been amazed at what can do with Bryce it just goes to show that Bryce is more than just a scenery program and with a lot of hard work it beats even ships made in sci fi movies. Well Done Karl
pchef
excellent work with Bryce. The models have loads od détails. Nicely done, I like them