Thu, Nov 14, 3:07 AM CST

Graveyard of the Giants--Version 2

Bryce (none) posted on Aug 19, 2002
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Description


Thanks to everyone who made suggestions on how to improve the original. I'm finally getting some rusty/dirty metal textures that look halfway decent.

Is there a suggested way to post new versions of images? Should I delete the original?

Here are some comments from the first discussion:

Adding a single human figure totally changed this image. The person implies a story, and a quest.

I made the ships myself, but I certainly would never try to make anything this complex just using Bryce. Modeling something like this with the Bryce primitives is nearly impossible. I used a quirky Japanese modeling program called DOGA. The basic DOGA-1 modeler is free, has lots of primitives just for creating machines, and let's you export to common 3D formats. I highly recommend it for SF art. DOGA-L2 is shareware, but it has even more primitives, and you don't have to register it to just create models. You can find them at:

http://www.doga.co.jp/english/index.html

The person is a simple Poser figure. You can find lots of them online.

I'm still interested in suggestion for improving the image. I wish I could have found a cloud graphic that was at a higher resolution--this one looks okay, but I can tell it's been stretched a bit to fit. I see why Brian Foley has a cloud pack out. ;-)

If anyone is interested in these objects, I'm happy to share. If more than a few people reply I'll just post in the downloads section, but I don't know if there's an audience yet.

Comments (4)


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nexxon

2:41AM | Mon, 19 August 2002

nice picture. nice idea to show the size of the big wrecks with the little person. but dont underrate the possibilities to model objects in bryce. a little mistake: the thin white line between sky and the rest of the picture. dont you know the mask render in bryce?

tuttle

5:47AM | Mon, 19 August 2002

It's looking better, now you've changed the angles on the objects. Yes, the clouds need to be higher res and have you tried rendering on a finer setting? I'd recommend Fine Art 16 at least to get the detail of the middle object.

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Calseeor

7:36AM | Mon, 19 August 2002

I didn;t see the first one, but this looks pretty good. Using a person to show scale works very well. Looks like a creepy place to visit. Wonder how it looks at night? As for posting images, some people do delete a picture and post a new one, if they touched it up. I, personally, just post a new image and leave the old one up so people can see the difference.

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whiskeysierra

2:02AM | Thu, 22 August 2002

very good idea, good models done by yourself. Only the upper section of the round ship in the middle looks a little bit like hanging without connestion to the lower section... but however, good work, go on with it...


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