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Raspberry jellies

Carrara/RDS Still Life posted on Oct 14, 2012
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Description


Critisism and suggestions welcome. A render of a traditional type of Swedish candies, Geléhallon, raspberry jellies (my own translation). I don't know if you get them anywhere else, I haven't seen them abroad. Modelled and rendered in Cararra 8.5. I was quite pleased with the result. There are about 100 candies in the jar, each has 2500 grains of sugar on the surface and each grain has 20 facets which gives 100 x 2500 x 20 polygons (not counting the jar) = 5 000 000. I turned off reflection, only transparency and highlight. The render ran at decent quality overnight on an i7 PC.

Comments (9)


Antaran

1:29AM | Sun, 14 October 2012

Looks gorgeous. And very realistic. Enough to make me want to try the candy. Perfect modeling (the jar looks amazingly real, I have one of those on my kitchen counter!), lighting and texture/shader work. Love the pink glow on the boards -- is it caustics? translucency? IL? postwork? However, I wonder whether a very similar visual detail level could be done with less drastic polygon counts. Just for efficiency's sake. Although as it stands, it is an impressive testament to Carrara's power.

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Umbetro38

4:01AM | Sun, 14 October 2012

great idea and excellent realistic

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Sopher

4:59AM | Sun, 14 October 2012

Thanks for the positive comments. Antara, there is no postwork, just the raw output. There is a dark red translucency + caustics 50% intensity. I don't think you can get away doing this in a more economical way. I have played with displacement maps and terrain bumps to get a similar effect but the result is very far from this. To get the sugar coating effect you really need transparency on top of a jelly base. I'll post a molecular model of activated charcoal on Deviant art for you to see a computer-choking use of displacement maps trying to achieve something similar.

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Kixum

10:43AM | Sun, 14 October 2012

This is a pretty cool image. Given the level that you've zoomed in on the candy, the detail of the sugar crystals isn't necessary. You could have done it through texture. However, if you rendered this image again but zoomed in on the candy to show off the sugar, it could be interesting. The wood looks great. I like caustics but it's sometimes tricky to get it to work right. Came out nice.

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PhilW

6:25PM | Sun, 14 October 2012

Very realistic and the caustics look great! I assume you used a surface replicator which will handle the high number of polys very efficiently.

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Sopher

11:56PM | Sun, 14 October 2012

Thanks. Yes, I used a surface replicator. I don't think it would have worked with individual crystals. Kixum: I am very curious how you would go about achieving the same effect with textures.

dshield

2:52PM | Mon, 15 October 2012

Excellent. It really doesmake me want to reach in and eat one. D

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Drakkendark

12:56PM | Tue, 16 October 2012

Well done. Great lighting.

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tulipe

10:54AM | Wed, 17 October 2012

Amazing!


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