Welcome to my homepage.I work primarily with , DAZ Studio and Carrara. I also use Hexagon, Vue, and C4D. PSP and CS2 for post work. Recently, I've begun study in Lighwave.My goal is to achieve the best realism in my renders with the tools I have. I love creating scenes of varying kinds: Scifi, everyday life, and portraits. I love creating characters and do alot of work there and aim at improving every time I sit infront of the computer.I've been working with poser (and originally Bryce) and mainly Carrara forĀ 10 years or so and hope I've made some improvements. Still have so much to learn.
I am inspired by and grateful for the many other artists here.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (5)
Drakkendark
Great work. How did you make the background foggy without it effecting the foreground.
PhilW
Looks cool overall, I like the way the ship emerges, but when it pulls away, it doesn't feel quite right somehow, but I can't put my finger on why. It maybe feels like there is no inertia for such a large object? But looks very impressive overall.
FroschGott
Very cool! How did you realise the vegetation? I think PhilW is right. It is a similiar problem with the shake. I tried this some years ago and even the camerashake seemed to be a bit too... hard. Don't know how I can describe it. But this should be tweakable. :)
restif
Thanks, for Drakkendark's question, I used 2 different size terrains. Scene size set at medium, 1 terrain at 1000x1000 and then added from the objects tab a larger plain terrain. This allowes me a sense of depth and space and also can fool with the atmosphere tab to make it work. Set in the atmospher 1 mi = 5 mi. Phil, yes I will have to work on getting the sense of weight and power from the ship movement. did tweek the tweener a bit to help what it originally was. FroschGott, never played with the camera shake before, my guess is to make the shaking a bit smaller and more quick for the parts I wanted to. I could also drop the shake altogether but I like the idea. As for the vegetation, was watching one of many examples done in Blender and other packages and I thought Carrara should be able to do similar. I used a tree from the World Gardens Japan collection, then just added 10,000 instances on the terrain giving it a 10% size variation and a 360 rotational variation so they looked somewhat 'wild'. Thaks for in comments!
Kindredsoul
nice work, excellent!