Sun, Dec 22, 9:04 PM CST

WIP: Tiaras

Poser Work In Progress posted on Nov 25, 2013
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Description


Blender, Poser, Fireworks --- Hello and welcome! Thank you so much for taking the time to view my work. And a double thanks to those who take the extra time to favorite and comment. I deeply appreciate your feedback. These are two of my upcoming set of tiara props, shown with Fabiana's beautiful Kyra Hair, which was an extremely generous gift from lwperkins. In case you're not familiar with her work, she's a phenomenal artist in a wide array of genres and media, including 3D illustration, digital painting, and traditional painting. She makes amazing book covers, and even customizes anime styled ball joint dolls. Go check out her gallery here, or at CG Society. The first tiara comes with several morphs, and the second is an articulated parented prop. I didn't want to distort the pearls, so I just made the arms poseable. I have a third tiara in plain and gem versions that morphs as well. I've posted a composite image of it at deviantART that I'll post here very soon. Besides this set I'm thinking of making a second set of tiaras and some sort of simple scene with an ornate window and columns. Does anyone have any preference for handling the environment outside of the window? I was thinking of an environment sphere with sky textures, a plane ready to take your images, or both. Production notes: For the environment I used Bagginsbill's environment sphere with my procedural sky material, a very large circle of low emission panels that are invisible to the camera but not reflections or bounced light (good for reflections), my cyclorama, my softbox with lights, and an infinite for the sun. The V4 figure uses Bagginsbill & snarlygribbly's EZSkin, the Dawn uses the latest version of my skin shader. The hair materials and diffuse and streak textures are mine, and I remapped Kyra hair to take my universal texture. Not that the original isn't great (which it is). I just personally prefer using my own hair materials, and they require using proper maps. It was quicker to remap and paint a transmap than paint new diffuse and streak maps.

Production Credits


Comments (7)


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MarciaGomes

2:53PM | Mon, 25 November 2013

Maravilhosa obra,belas personagens,amo as tiaras elas são magníficas.++++++++++++++5

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lwperkins

3:05PM | Mon, 25 November 2013

Ooo, I love the tiaras! I also like that it's assymetrical--I think that looks more artful somehow--and what fun to put different gems in there! And wow for the hair textures! I think the blonde is especially beautiful, it's sometimes hard to find hair textures that have the variability and shine that real hair does, and blonde is especially tricky as it's a bit translucent too! (I really need to update that poor CG gallery :o)

ronmolina

6:27PM | Mon, 25 November 2013

Marvelous!

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Drakkendark

8:07PM | Mon, 25 November 2013

Looks cool.

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loligagger

2:55PM | Sat, 30 November 2013

Lovely tiara's,excellent work!!!!!!!!!

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RobynsVeil

5:00PM | Sat, 30 November 2013

Sheesh, just checked this - my comment didn't Save! :-/ I do like the bottom two tiaras the best... there is something elegant, and a bit timeless about them. Wondering if they would work as dynamic jewels, so they could drape on the hair... worthwhile trying, anyway! Lovely work, KobaltKween!

kobaltkween

1:32PM | Sun, 01 December 2013

In my experience so far, strands and pendants are more prone to errors in simulation than average clothing. I've tried using softbody and hardbody dynamics for pendants, and those haven't worked at all for me so far. For the pendant, it's just much, much simpler to rotate it than sim it. But it would be nice for the strands to follow what's beneath them. Thing is, it being fully dynamic would be more than draping and laying on the hair. It would be the center part sliding around. It would be the whole thing coming off the head in different situations. It would mean never being able to lay on part of a hair style and intersect another part. To make it dynamic, I'd really have to think through what simmed and how, and what didn't, and how that should be used. It would be interesting research, but I wanted to try to keep this set simple. I keep looking for good strand and pendant solutions in Poser, but I've yet to find one. Not that I know how to make them in other software, I just know it's possible in other software because I've seen people do it. It's one of the many areas of 3D production I'm always researching. But I guess I can feel good because I've recently developed a solid process for making injections that combine custom characters, scaling, translating, and dialed morphs for Dawn. Which means I know how to do it for any figure that uses a PMD system of injections rather than the methods used in V4 and earlier. And I made a pretty decent corroded metal for my upcoming material set. I'm working on brushed metal now, which is proving harder than I anticipated. Poser just doesn't handle very fine detail as well as I'd like.

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GrandmaT

9:36AM | Tue, 03 December 2013

Beautiful work!


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