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Non-Connected Interconnection

Cinema 4D (none) posted on Sep 25, 2002
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Description


Most comments come with the picture so i'll just say this - due to long render times, this picture stays as it is!

Comments (8)


polimorfer

8:01AM | Wed, 25 September 2002

Very interesting model. The metal effect is wonderful. Perhaps you get a hight render time because in the render setting you have a too hight value to the reflexion depth , is it?. Cheers.

handige_harrie

9:55AM | Wed, 25 September 2002

looks nice, but 18hours is waayyyyy too long. You should be able to tune the settings (reflection depth especially) so it would take about 1hour I think

rgoer

12:26PM | Wed, 25 September 2002

I'm just curious, but what was the HDRI image you used for illumination? I can't really tell... in this image, since you aren't seeing the background or the sky, what would the difference be if you just used a sky object with a slightly-luminous white material?

ledenko

3:27PM | Wed, 25 September 2002

Well, concerning the render time - yes, the setting were unoptimised and the resulting time wasn't that weird. Doesn't matter, didn't use the computer much at the time. rgoer: if i used a white material, all the reflections would be white and wouldn't look as good as with the uficci probe.

pingo

4:17PM | Wed, 25 September 2002

Very nice indeed. I tend to both agree, and disagree with rgoer: I believe you could get a very similar result by turning GI off, and just using the reflections created by the probe. You should try it.

)

Shademaster

4:25AM | Thu, 26 September 2002

Woa, this looks very neat man! Was it for some sort of industrial assignment?

MartinK

9:22AM | Thu, 26 September 2002

Sorry, but you could have rendered this image with one soft spot in well under 10 minutes... I assume you have used an environmental map for the reflections?

ledenko

3:33PM | Thu, 26 September 2002

Ok, first of all, this isn't about render times at all, i was just bitching because i didn't expect, although i should have. This wasn't an industrial assignment, i was making it for my own enjoyment and yes, maybe i could have made it with a soft light but the effect would be altogether different since i used GI, without any environment maps.


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