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Voodoo Doll

3D Modeling Cultural and Spiritual Art posted on Jun 22, 2014
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Description


Modelled and rendered in 3dsmax. This was my first scene using 3d-coat to unwrap and paint textures. Total project only took about 4 hours from first polygon to final render.

Comments (8)


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mrestey

1:54PM | Sun, 22 June 2014

VERY COOL! The wood textures on the wooden spool are especially good. Nice work!

maxxxmodelz

1:57PM | Sun, 22 June 2014

Thank you! It was my first time using 3d-coat to paint textures, and I'm definitely hooked on using it now. Thanks for commenting.

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rajib

2:07PM | Sun, 22 June 2014

Very nice ! Cool idea, well executed.

maxxxmodelz

6:10PM | Sun, 22 June 2014

Thank you! Almost all the details and realism come from the textures here. The models are very simple shapes.

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Greywolf44

2:30PM | Sun, 22 June 2014

As beautiful as the mats and textures are, I find the presentation and staging to be artistically on equal grounds. Wonderful image. I like!!!!!!!!

maxxxmodelz

6:15PM | Sun, 22 June 2014

Thank you so much! I would love to take full credit for the idea, but the concept came from an image I saw on google. This was the image I used as inspiration for my scene... http://i88.beon.ru/88/81/188188/67/6313767/2.jpeg

Greywolf44

7:26PM | Sun, 22 June 2014

Both images are very good. I think you changed it enough to make it yours and a different message to boot. Still, good job.

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LuxXeon

4:02PM | Sun, 22 June 2014

Impressive scene, Greg. Love what you did with the thread here. Very good texturing.

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ArtistKimberly

5:52PM | Sun, 22 June 2014

Fantastic Render,

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StratoCumulus

8:58PM | Sun, 22 June 2014

Clever!

)

kobaltkween

10:12PM | Sun, 22 June 2014

It's good to know that you found 3D Coat so useful. I think the spool texture came out very well, especially the lettering. Something seems a bit off about the thread shader; I think it needs a bit of SSS. I don't think I quite understand the surface material. It looks kind like wood, but I'm not sure about those protrusions that stick up every now and then. I really like the fabric. You made it look very soft.

maxxxmodelz

10:05AM | Mon, 23 June 2014

Thanks. Yeah, it's supposed to be wood. I tried creating a displacement map for it, to simulate "splinters" poking up here and there, like you might see in some old, worn wood. However, that didn't turn out quite as expected. There's several of us in the 3dsmax forum who discovered 3D-coat in our workflow, and have been sharing techniques and such. Luxxeon posted some really great tools recently, with great texturing done in 3D-coat, which sparked my efforts here. I have very little experience with it, but I'm really loving the workflow. I agree about the shader for the thread. I should have used some scattering there, as the shadows it casts on the spool are too harsh.

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Cyve

6:25AM | Thu, 26 February 2015

Amazing.... fantastically well done !


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