Window To The Spirit by HMorton
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Description
Everything modeled in Blender 2.71, then rendered in the Cycles render engine. I used some compositing nodes with ghost glare, and a lens distortion to get the dreamy effect.
The window and wall model was based on a magnificent modeling tutorial I followed in the 3d Modeling forum here on the Renderosity website. It was a tutorial originally intended for 3dsmax, but I was able to follow it very well in Blender, and the results are, I think, exceptional.
Thank you to the person who created the tutorial. It's a really lovely window, and I'd have never known how to create such a beatuifully complex structure had it not been for that video.
Thank you all for looking at this image, and if you like it, please feel free to comment. Thank you all very much!
Comments (5)
LuxXeon
Well done. Glad you enjoyed the tutorial.
HMorton
Thank you for the great tutorial!
auntietk
Excellent work! I'm impressed that you followed a tutorial for one program and made it work in another. Nicely done!
HMorton
Thank you very much! I'm very proud of that too, but it wouldn't have been possible without the help of the great community here. I got lots of help from Hedheld and Cybermonk in the Blender forum too. I couldn't be happier.
Lobo3433
Great job keep them coming
HMorton
Thank you for all the encouragement, and help. This is a great forum for Blender users, and a great website in general for learning.
DukeNukem2005
This is a very beautiful and very nice!
darkness_02
An outstanding image and super work getting the tutorial to work in blender. Still trying to get my head around the program lol