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This page contains samples of some of my best artwork and various 3D models to date. Feel free to comment on anything you see here. BIO I have been an artist all my life from sculpting to painting to building ships in bottles I have had a hand in nearly everything. Several years ago I was given a glimpse at what a computer could do when an artist was at the helm. I quickly learned that the way to express myself and bring my visions to life was 3D art. I have a background in printing, graphics communication and advertising design. I became lead modeler at Faultline Studios and worked on illustrations for the card game "Crown of the Emperor". I have worked on several book covers and enjoy bringing ideas to life.
I am now lead graphics artist for RonEd Media and have continued to increase my abilities and portfolio. My goal has been to do illustrations for a sci-fi book, magazine or non-fiction titles on the paranormal. I enjoy creating various images usually sci-fi in nature that center on the darkside or human thought and technology. The many "what ifs" that fill our minds at dark hours and the need to believe in other things that give us hope in dark times. I have learned to use many programs and will likely learn many more to help in telling my stories better. The latest addition to my pallet is Vue 8 Complete and the results are amazing, expect more. I would like to thank Sci-fi channel and Sci-fi weekly for allowing me to share some of my visions with the world " My latest contribution to the 3-D world is the Cydonia model and material sets, a joint project between me and Gill Brooks. You can also find my "Shattered Worlds" sets and materials for Vue and Poser in the market place.
www.shatteredworlds3d.com
Ron Lanham | Create Your Badge
You can also keep up with whats in development at http://www.facebook.com/shatteredworlds3d
Here you can see behind the scenes production art and see how these models come together almost in real time.
Hover over top left image to zoom.
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Comments (7)
stealthman
The only thing I would say - (great image by the way) is that you need shadows... the rock seems to have one - but you have a very strong sunlight coming in and the character, and vehicles need shadows...
Darksteps
you need to do specialized maps for the building... have a normal texture, stone or whatever it's made of, then use a mask for the soot and burns on the surface... right now it looks like spray paint on the wall...
KriTTer
Good atmosphere, good model and textures. Good scene.
Sydney_Andrews
Very nice. I agree that gound shadows would help out. Keep going!
Pgraphics
Definitely need shadows. You have a Strong light source coming from the right of this scene so there would be definite shadows cast. Also the vehicles need some texturing. I would expect to see steel panels and rivets. I would also expect the metal to be more distressed by just looking at the environment there in. The buildings need some texture work as well. They need a bump map, Cracks and stains. The image is good. It could be great. Good luck with it and I hope to see it with some of the suggestions implemented.
MRX3010
Thanks to all who have helped on ideas for this I am working on the repost and it will be up shortly.
Gimpy666
Muahahahaha NICE PIC !!! LOVE WAR. Dead bodies, blown up builings ahh nice >;)