David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (5)
kromekat
Your attention to detail is superb! - these ships are very believable pieces of hardware! - as for the shadow issue - why not simply turn shadows off on the planet surface image!? - that way, no juggling of position is needed.
Bambam131
kromekat, I believe you missed understood what I was saying, you still have to match the shadows on the ships to the 2D image. I hope this helps explains the reasoning behind my statement. ;-)
frndofyaweh
yes, attention to details is your fortay. did i spell that right? hail to the master, hail!
shadowdragonlord
Contrare! You DID get the texture for the planet's surface from somewhere, from the planet's surface of course! (grins) Awesome work, your ship is always inspiring to me. Wait until you see what I have up my sleeve!
TheVelvetFoxx
Another outstanding render!