I did a small amount of work with Poser way back when it was new. Honestly, I was amazed by what you could do with just that program and the stock characters. I did a bit of illustration and posted to Renderosity before it was called Renderosity. It was "something" 3D, I think...LOL Anyway, those images are long lost to the server.
Recently, I was traveling and decided to try my hand with the new Daz Studio software. I was floored by just how many options are now available for creating with 3D models. So, here I am...once again playing with characters. My renders are primarily tests of all the new and cool props, morphs, shaders, and environments. I get the most enjoyment by creating new characters based on either the Genesis 2 or 3 models. Hopefully, I'll have some ready for sale soon!
As always, thanks for looking!
Eric
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Comments (2)
rajib
Nice character. Great to see you are enjoying the process of creating them. I really enjoy it too.
netsuke
I agree that the eye is a bit disconcerting at first but the more I think about the more realistic it looks. We are so used to perfect symmetry in the 3d products that we forget in real life that the left and right sides are not symmetrical.
EricBSTL
I don't think a single photo of a real life model that I've checked, has been completely symmetrical. In particular, the eyes and brow always vary. The most beautiful of women have this variance. I believe that it is this variance in a render that signals the viewer to see the image as more "real."
In the case of Denizia's eye, it is a bit off because the eyeballs themselves don't usually vary by much. So, I'd like to fix the warped pupil.
It is an interesting issue - striving for perfection in human beauty. But then once getting it perfect, realizing that you need to put some of the imperfect back in to make it look real. Of course, I don't see a problem with either sort of art...Both are good looks. But, I do like trying to make a render that can actually cause the viewer to wonder if it's a photograph instead of a 3D model.