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Gyroids

3D Studio Max Realism posted on Mar 06, 2017
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Description


All modeling, unwrapping, and rendering were done in 3dsMax, created to supplement some modeling techniques I demonstrated on my Youtube channel for surface modeling a Gyroid shape. Subsurface Scattering volume materials were used to recreate realistic 3d printed rendered objects. Corona engine in 3dsMax used for the final render.

Comments (8)


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ironsoul

9:40PM | Mon, 06 March 2017

Superb work, excellent attention to detail.

LuxXeon

10:57PM | Mon, 06 March 2017

Thank you very much!

)

junge1

11:24PM | Mon, 06 March 2017

Interesting!

LuxXeon

8:26PM | Tue, 07 March 2017

Thanks.

)

miwi

8:32AM | Tue, 07 March 2017
Robot.jpg
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KristiS

12:04PM | Tue, 07 March 2017

Wonderful image!

LuxXeon

8:26PM | Tue, 07 March 2017

Thank you so much, Kristi.

)

DukeNukem2005

7:41AM | Mon, 13 March 2017

Very well done!

)

Thelby

3:45PM | Wed, 22 March 2017

Very Interesting shapes, indeed. Some appear as they could have been carved from bone. 5 Stars for sure! Is your youtube channel, "John Malcolm"?

LuxXeon

10:38AM | Sat, 25 March 2017

Thank you very much. Yes, my Youtube is under John Malcolm, but can be found at youtube.com/luxxeon3d

)

IO4

1:05PM | Sat, 03 March 2018

Beautiful forms:)

LuxXeon

3:40PM | Tue, 06 March 2018

Thank you very much. I appreciate the comment and support.

HKHan99

5:59PM | Wed, 04 September 2019

Very cool stuff- but the image begs the question: Have you tried 3D printing any of this stuff? That would be over the top cool. I've always liked procedural form-building (not enough to do it, I just find it fascinating) because of what it can tell us about how living things are created. Programs like 3DsMax and now, I think, Blender, have a lot of power to emulate such systems. It would be great to see some animations of objects like these developing from 'seeds'.


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