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Imagine 3D Architecture posted on Nov 12, 2002
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Description


Not having radiosity in Imagine is a bummer, but you can still get fairly decent results if you work on the lighting.

Comments (6)


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M3G

6:37PM | Tue, 12 November 2002

Very nice! It's as real as a photo - I assume the people are photos. Now you just need to fill all those empty shelves and cupboards with equipment.(lol)

carterhog

7:46PM | Tue, 12 November 2002

the people are highly detailed 3D models..... just kidding. they are from a library of bitmaps with alpha channels that I purchased. I wanted to add beakers and test tubes and stuff, but my client (who paid me to do the pic) wanted it left empty. If I ever have the time, I will go back and add them for my own satisfaction.

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bobbystahr

8:00AM | Wed, 13 November 2002

a real testament to the value of hi quality accessories,in coveying photorealism to a 3D render....excellent modelling and lighting,and how the heck did you do the ceiling lights,that's an effect i'd love to know how to do

carterhog

3:37PM | Fri, 15 November 2002

first I used a white and black bitmap for "brightness" that made the lights pure white.... and then I have multiple lights near the apparent light source location that have fall off using the 1/r2 drop off.

antevark

3:06PM | Sun, 15 December 2002

looks odd in a good way....

ming

2:03PM | Wed, 27 August 2003

Vert well done.


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