Tue, Nov 5, 3:16 PM CST

The Gladiators

Bryce (none) posted on Nov 14, 2002
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


100% Bryce. This image won me the May "The Duel" challenge, along with one of Rochr's image. I wasn't completely happy with it and wanted to improve it (Vasquez will attest to the improvements I need to make ;-)). However given the enormous time it takes to render metaballs and complex terrain objects, I

Comments (16)


swissy

12:23AM | Fri, 15 November 2002

wow i love this!! the figures, the light the camera angle!! you are verry good in bryce, congratulations!! ;-D

DraX

12:35AM | Fri, 15 November 2002

I used to think I was decent in Bryce... now I'll never touch the program again... LOL. I can hardly believe you did that all in Bryce. The things I'd try to fix is the jagged edges near the eye holes of the right guy's helmet. I'd also do some more work on the Hands, as they could use a little bit of work. Until I saw those fingers I swore you were lying and that the figures came from Poser.... and even if that hand been the case... the Armor alone (to accomplish that in Bryce) is more than enough for a massive standing ovation.

xenzeus

3:00AM | Fri, 15 November 2002

Wait,wait! You have got to be kidding. ALL THIS IN BRYCE ALONE?!?!? But seriously, yes, DraX is right. To make the image absolutely perfect I would give some more attention to the hands (the right hand of the left guy would be my primary victim).

vasquez

3:34AM | Fri, 15 November 2002

MAN! re-seeing this image is a spiritual experience!!! It is really awesome what you've done here... This POVis good (according to me) and those gladiators.. are sublime, yes.. some minor error are present... but we can forgive you everything, doing only a little part of your image is for us a challenge. I'm hungry of your masterpiece!

iceblademush

9:18AM | Fri, 15 November 2002

Why do you do it, man? Why do you put yourself through it ? ;) LOL But excellent..anyway, even more so that it is pure bryce...it just takes it to the next level... Was this rendered on high quality? There are quite a few jagged lines like on the sword and the above mentioned...it would be nice to have a slightly different angle and on high quality (if bryce 5) ... nitpicking, but i still rate this excellent! ;)

tuttle

11:05AM | Fri, 15 November 2002

Yes, I recognise this one! Wonderful modelling (x-cept the guy's hand is a little skeletal), almost perfect for the effect you're trying to achieve. The clouds are nice too. My main gripe would be with the POV. Although I'm sure these two will slice off multiple bodyparts given the chance, that's no excuse for the camera to do it! ;)) Legs, fine, but the guy on the left has just a little of his arm cut off, and the guy on the right the bottom bit of his shield. I would pull back the camera to accommodate the full width of the gladiators, then lower it, angle it a little upwards, slightly increase its FOV and certainly decrease the rather dizzying tilt, which I'm not keen on. And that's it! I don't ask much, do I? ;)

Freeze

1:54PM | Fri, 15 November 2002

This is a really exceptional and very astounding composition for "only Bryce" and we are total in awe with it!! - - Two hats off... we admire innumerable fantastic details and we do not have an improvement suggestion or a better idea for any amendment... your modelling is perfect, the camera angle make the scene really powerfull, the poses and all your fine texturework is excellent... what more?!??? - - We only would see your image in a larger render, all other is in our eyes absolutely splendid, friend :-)))))))

humorix

11:40PM | Fri, 15 November 2002

Hey thanx all! Well yes, this hasn't been rendered in Anti Alias as there wasn't time to render it in AA (after a 16 hour render) and still be in time to submit it for the challenge. Now you can understand why I have been hesitant to re-render it! :-P Vasquez had made quite a few very releant improvements, and I'll be bringing in those changes, plau a few slain galdiators to make up the background not to mention a better stadia and crowds!Now wouldn't it be great if I accomplished all this in Bryce?

)

nexxon

3:52AM | Sat, 16 November 2002

you are the master of metaballs.

)

allengraph

8:17PM | Sat, 16 November 2002

Excellent!

)

ShadowWind

1:52PM | Sun, 17 November 2002

I am simply amazed at your talent in Bryce, to do realistic people without a modeler or Poser is just incredible. Despite some stuff mentioned above, this is inredibly awesome. As Nexxon said, you are the master...

)

AGOR

3:30PM | Tue, 19 November 2002

Great work Bro!!! I am Impressed!

silune

2:14PM | Fri, 22 November 2002

that is modelling........ hallucinant.

)

Rochr

5:54PM | Fri, 22 November 2002

Ive been waiting to see some more of this masterpiece! Its still a jawdropper! Cant wait to see the final version!

)

Shademaster

2:59AM | Mon, 25 November 2002

Metamix. Very nice modelling of metaballs here, never ever seen that in Bryce before. You inspire me man!

)

danamo

10:13PM | Tue, 17 December 2002

Humorix, we who are about to render salute you!!! Every time I think "this is so incredible,there's no way he can top himself this time", you make a liar out of me! Incredible work, just excellent, and if you ever release an animated movie,I'll be in the front row cheering!


0 536 0

01
Days
:
08
Hrs
:
43
Mins
:
35
Secs
Premier Release Product
Nature's Wonders Salamanders & Newts
3D Models
Top-Selling Vendor Sale Item
$14.95 USD 50% Off
$7.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.