Curse Of The Golden Lamp by Axeye
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Description
I used the lighting from the DM scene for this one and made some changes with postwork in PS. Still I wasn't happy that the depth of the lighting didn't work correctly. The scene had lighting in the background so the props I added came out a bit too bright, while the character in front and the creature seemed too dark. I added lighting with postwork but the scene lost depth. Lighting is critical (in my opinion), to making images more artistic. Search for images by Prog here on Rendo and there are many examples of outstanding lighting effects.
Thanks for stopping by and any helpful lighting hints or suggestions will be greatly appreciated.
Have a great day!
Comments (7)
zaqxsw
Fantastic scene... She's delightful and the creature look nasty... I like the stormy background and setting. I agree with lighting being critical to create an authentic looking scene. I love DM's products but almost never use their lighting (or anyone else's for that matter) because they always look off to me. I don't know how Daz Studieo works, I only use Poser, but when I decide to use a new setting I start with a clean slate; just the setting and a "blank" figure for reference and add lights one at a time, starting with "Universal" lights (which illuminate everything in the scene from a specific direction) to mimic the main light source that match the background usually set at close to 100% strength (unless it's a night or underground scene) and weaker ones (usually set between 25% & 50%) to mimic abmiant light from behind and the sides, then I use either "Universal" or "Spot" lights (which illuminate just what they are pointed at and can have a limited angle of effect and range) to light up the subject figure or create light/shadow effects. Then I save the "light set" to use whenever I use that setting, and start work on the real image. I hope this helps!
Axeye
Thanks for that helpful info. I use DS and Poser so I'll use your info to help me fix my issues with Poser. One being a highlight around a character or prop when rendered alone. If I try to put the prop into another scene I first have to remove the highlight in PS unless the prop is in front of a lighter object. Thanks again!
miwi
dogpinshadow
Superb work!
Richardphotos
very good background and she is stunning
RodS Online Now!
First, I really do like this image - and my first impression was the the background was being illuminated by the lightning, aside from the absence of shadows which would appear on the near side of the trees. I've not quite got the intricacies of point lights in DAZ worked out, but in Poser I would have placed a couple point lights in the background, and probably set them to inverse square. Then a distant light in DAZ, or infinite light in Poser to act as ambient. That would be a starting point, anyway... And I'd place spotlights one at a time to highlight hair, and provide a bit of rim lighting.
Indeed, lighting is so important in either artwork or photography. It can be fiddly, and often takes a lot of experimentation. Especially where you're working with different apps.
OkrimSlava
Excellent Creation.
rbowen
Wonderful work!!!