062-Oulieva : Reward Bucket at Work 2 by marcPoser
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
In conclusion, her Reward Bucket value corresponds somewhat to the quality of the relation between her and her master.
In this picture, Vlad is caressing Oulieva's thigh (I will try to explain, in future posts, some aspects of such complex sense as the sense of touch); she really "feels" lots of "pleasure" by this "caress." It is possible for an artificial intelligence to interpret the contact and stroke signals, coming from the artificial skin on her thigh, into a "caress,” then by combining the data from her "situation database,” calculate the level of "feel of pleasure." That last calculated data is read for adjusting her facial muscles for her expression, for regulating the rate of filling up her reward bucket, for adjusting her attention targets, etc. Social androids are not "feeling" as humans do; they "feel" more like an animal. Android's "feeling" are "unconscious"; they just react from their "situation" data. Androids behave almost exclusively from their "intuition algorithm.”
Oulieva is based from the Maia character by Mar3D that I modified somewhat
Oulieva's skin material by pixeluna
Zofia hair by SWAM on which I have added some movement morphs
Spring2come skirt and sneakers from EdArt3D
Red Tshirt from powerage
Vlad is based from the Edgar character from Daz Originals, Fred Winkler Art, Sabby
Vlad's hair is based from Tyler hair from Daz Originals, AprilYSH
Running Shoes by Cute3D
Short pants of Time For School Uniforms by Dogz
Real Feel Turtleneck Classic by 4blueyes
Mountain Valley scene by Mely3D
Comments (3)
Kordouane
Excellent, belle mise en scène des personnages, bravo
ikke.evc
Well done.
Richardphotos
very good alternate pov from the previous render