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You ROCK!!

DAZ|Studio Pin-ups posted on Jan 18, 2019
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Description


OK – Here’s the perfect example of why I’ve stuck around here for almost 10 years….. You. Guys (and gals). ROCK! Seriously. I posted that image yesterday describing the issue I was running into with DAZ, and you folks were all over it! Thanks so much, my friends! YOU ROCK! Erik (ikke.evc) suggested using a work-around that works for him and works for me as well. After selecting the item you want to apply the shader to, right click the shader in the content library tab, then click ‘merge with scene’ and it works perfectly. That might not be the way it’s supposed to work (bug?), but I can work with it! To clear up some confusion, I have DAZ installed on 2 different machines (3 if you count the older laptop), my main machine (the one I’m on right now), and my new machine. DS 4.10 is installed on this machine (with a GTX1070 GPU), which is the one I was having the shader issue with. The newer machine has DS 4.10, but it also has an RTX2080ti GPU. 4.10 will not utilize the advanced features of the RTX card, and only uses the CPU for rendering. Which is S...L...O...W... This is a known issue according to DAZ’s support team. Apparently the 4.11 Beta will use the RTX card. I’ve installed 4.11 in the new machine and will be doing some experimenting with it. Anyway….. Here’s a test render with G4 after applying the Uber Shader to her skin, as well as her swimsuit. She's "wearing" an older version of her T.N.A. skin. I used one of the car paint shaders that comes with DS for her swimsuit. I couldn’t resist dropping her into an old photo I took about a gazillion years ago. I added a bit of ‘grain’ to her to somewhat match the grain of the photo – which was shot on 35mm film. Remember film? LOL It’s somewhat ironic, isn’t it.. We tweak and fiddle, fuss and cuss, messing with the render settings, lighting, and whatever else to get a nice, photoreal surface… Then take it into Photoshop and add grain.. Now that I can add shaders to stuff….. There might end up being a bit of competition between Mike (Faemike55) and me to see which one of us can get the weirdest result by adding shaders to miscellaneous things… Thanks so much for all your comments, support and help - and mostly your friendship! You all really are awesome! Rod's Lair Facebook Twitter Girls From T.N.A. Twitter Page DA Patreon Adobe Stock Portfolio My Blog

Comments (36)


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anahata.c

6:04AM | Mon, 21 January 2019

In full view, we can see the grain, and it's soft and subtle enough that it truly evokes film. And the highlights on her are of the softer film kind, rather than the more exact and sharp digital kind. I'm with you 100% on the glories of film; film was an art so subtle and natural and musical, and so many photographers today have no idea how exquisite it was. I'm no darkroom master, but I was an assistant for some photographers, way back, and I just remember the feeling of watching the picture emerge organically from all the masks and exposures, and how you shaped space...Ansel Adams said that the picture out of the camera is the music 'manuscript' (notes on paper), but the picture out of the darkroom is the performance. You got G4 in a very film-like way here...along with your usual stately and always sexy pose, great light, and you matched her to the hues of your background perfectly. And I love how G's shadow falls behind her in that compressed way, and is so bold. It's great to see her emulate the days before the ultra-sharp world of DSLRs...A classic sexy "shot" w/ just the right amount of grain...

(Rod I have to move on because of the time: You did a great job on Wendacora (sp???), and I'll comment on her next time. A pleasure, as always, to comment here. Hope the next snow storm is easier than the last. It's 220 below zero here...the ice is wearing parkas...stay warm and inspired!!!)

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shadownet

7:45PM | Mon, 21 January 2019

So do you! :)

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Axeye

12:21PM | Thu, 24 January 2019

Glad you solved the problem. I learned a few things too from some of the responses you received, so nice job my friend!

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Madbat

7:49PM | Sat, 26 January 2019

Still, you really should not ever need to merge a texture into a scene. To convert a texture to Iray, all you should need to do is navagate to your Iray/Daz Uber shader directory, and control+left click on !Iray Uber Base. That's it, no merging, no saving, or any of that nonsense. If something else is happening, there's something hinky going on with Studio itself and it's database. Have you tried posting this on the Forums here or at Daz3D Richard Hasseltine usually can figure these things out. The mans a genius.

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misumu

10:58PM | Mon, 04 February 2019

Glad you got the help you were looking for, Daz is both deceptively super easy and super hard at the same time. When you figure something out, it seems it should have been obvious.

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rajib

1:04PM | Sun, 10 March 2019

Nice one Rod ! Yup, the community here is quite helpful.

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