Sat, Dec 21, 8:42 AM CST

Ibanez HDR

Cinema 4D Realism posted on Dec 12, 2002
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Description


Just a quick fake HDR closeup of my Ibanez Silver Cadet Bass I made available in the free stuff. My previous scene did not show much detail, so this might do my model a bit more justice. Thanks for viewing!

Comments (11)


YL

6:25AM | Thu, 12 December 2002

Great ! Very clear and net, very realistic

xzwo

6:59AM | Thu, 12 December 2002

Great Model !

)

strata

8:23AM | Thu, 12 December 2002

Superb work on the guitar!! These "HDRI" pics tends to render to light. Perhaps render the guitar first with an alpha channel, then render the background and composite in photoshop, just to darken the background a bit. But thats only me.:))

)

DeZ

10:50AM | Thu, 12 December 2002

Thank you all! Must say, I would shure like to know how to play it =)

CadJack

11:21AM | Thu, 12 December 2002

I have been back 3 times just to look at the chrome and reflections. I love this. The rendering Gods were with you on this one! One other note; If I didn't know where this came from, I would have a hard time deciding between excellent 3D and perfect airbrush. Nice art!

MartinK

11:37AM | Thu, 12 December 2002

Nice - I guess the strings are 'tape' wound?

)

Erik0815Erik

3:14PM | Thu, 12 December 2002

Great stuff! No time, have to download this :-)

)

FitArtistSF

12:42AM | Fri, 13 December 2002

Wow! This is Excellent! I am creating a guitar in my 3D class in Cinema. How did you do the excellent chroming and reflections. I would love to know, for future renders I do. This is really inspiring. Well Done!

CHaoSlayer98

8:43AM | Fri, 13 December 2002

cool, looks nearly to my "Mad Axe" ...

Lauriegamemaster

9:42AM | Sat, 14 December 2002

WHOO u go for detail, i do hope ure not using that in a full animation with a full band set, damb render time would go down hill

)

DeZ

10:09AM | Sat, 14 December 2002

Thanks again! FitArtistSF, for the chrom, just use a black color with low brighness to get the gray nuance, and a reflection of ~60% and high/sharp specular highlighting.


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