Hi! I am Darko Dautovic, a graphic designer specialized in the fields of print design, architectural visualizations and 3d illustration. I’ve been creating digital art since 1992., when I decided to turn my passion for arts and design into a career working for the great numeber of clients in Croatia and Macedonia...
I am available for commissions and collaborations.
https://darkodautovi.artstation.com/
ilumminati@gmail.com
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (5)
crender
Excellent !!!
ilumminati
Thank you, crender.
uncollared
Beautiful. Great work on lighting and atmosphere
ilumminati
Thank you, uncollared.
Davidvantol
Outstanding job and POV
ilumminati
Thank you, Davidvantol.
brain1969
amazing render - superB
ilumminati
Thank you, brain1969.
RizonFirebrand
Wow, great work with the camera angle and composition! Her pose and the three gargoyles artfully positioned hovering behind her shoulders really sell the mood and effectively develop intensity and interest. Really nice light quality and atmospheric perspective. I'm new to 3D, so just so I can get an idea of how your workflow goes: After render, how much time approximately did you have to spend in Photoshop to bring it up to this final presentation?
ilumminati
thx for your comment, RizonFirebrand. i always try to do as much color/light/shadow work before the rendering starts and that can take time - especially with all the dforce simulations. but the key job is to find the right kind of light. because - and to stress as much as I can - the light is your 'pen' that writes your story. photoshop is used only to enhance (eventually) colors/brightness/contrast and to apply lens correction and vignette. on this particular image, it took about 10 minutes. if the fog wasn't rendered, it would take approximately 10 more minutes (with depth channel rendered). well, I consider this one the 'easier one'. others can take more time...