armored up 2 by MatCreator
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Description
had another go at the process, explored a bit more with the surface tools in 3dcoat. for some reason, i didnt have the resolution i wanted to add more detail, the mesh started acting funky while i was trying boolean moves to separate the trim from the armor, so i saved out and took it from there. i did manage to separate the materials tho, and because the surface tools leave such a clean mesh, there was little i had to do in zbrush aside from mapping.
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