Sun, Jun 30, 12:40 PM CDT

Manuel Polishing His Dream Ride

Poser People posted on Jun 06, 2022
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


in the driveway of his dream house! Can anybody tell me how to change the color of the house? The "block" comes with great accessories and materials, but I want to change the color of the house. I did it in the material room (I thought) because it showed in the preview, but when I rendered it, it didn't change. I'm so confused! I'm going to write to the vendor, but if anyone has experience with this, I'd appreciate a message!

Production Credits


65 GTO Classic
$13.95 USD 50% Off
$6.98 USD
Antonio for M4
$12.95 USD 50% Off
$6.48 USD
Movie Sets, City Block 19
$29.95 USD 50% Off
$14.98 USD

Comments (2)


)

Radar_rad-dude

2:18PM | Mon, 06 June 2022

Oh yes! You will have all kinds of troubles trying to change colors on the house until you get rid of most of the (let me be sort of delicate here but for me it is the truth) confusing garbage nodes associated with all of these models! I love the models and have used them in many of my images. They are a great looking resource, but they take forever to render until you get rid of the garbage node in the material room.

I have taken the texture files a few times and changed the colors of the siding in an image editor like Photoshop. But there are over 60 unnecessary (in my slightly biased opinion) nodes that show up in the material room. And each house and building has these, and there are so many different texture zones. I'm getting a headache just trying to describe them here. Needless to say, it took me quite awhile to figure out what to do to get the results I wanted. I have to have a very long period of time set out for me before I try to tackle modifying these models textures.

The first thing I found out for myself is when you are in the material room, find the node titled "PoserSurface". Go down to the line in that node that is titled "Alternate_Diffuse" and disconnect it. Then in the far right column, find the button that is titled "Remove Detached Nodes". This will get rid of all the confusing nodes. Then to get the texture file to show up, you have to focus on the node titled "PoserSurface" and in that column, make the 'Diffuse_Color' (which is the first item under the title) white. It if doesn't change for you, switch the tab at the top of the window from 'Advanced' to 'Simple' and change the 'Diffuse_Color' there. You can then switch back to the 'Advanced' tab if you want to make any other changes. This super simplifies the textures for these buildings so if you have any other things missing, you might have to add them one at a time, like displacement maps and such.

I'm afraid I have given you way too much information. I know it took me quite awhile to figure these things out, so I guess I'm not the best person to try and explain how to do it. But I am so glad you are branching out and trying new things, 'cardo! My hat is off to you! I look forward to seeing many many more of your creations in the future!

Your image looks super fine here! Many fine kudos from me!

cheers, my good friend and keep on rendering; radar_rad-dude

)

MeInOhio

7:32PM | Wed, 08 June 2022

Nice scene. Like your POV. Great looking neighborhood. I kind of like the house the way it is.

ricardo719 Online Now!

7:36PM | Wed, 08 June 2022

Thank you! 😉


1 23 3

03
Days
:
11
Hrs
:
18
Mins
:
42
Secs
Kaja HD for Victoria 8
3D Figure Assets
Top-Selling Vendor Sale Item
$18.50 USD 50% Off
$9.25 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.