Faberge Egg by WingedOne
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Description
A lot of multi-marker work went into this one.
I also used my symmetrical multimarker script which can be found here:
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006310
The curvey bits were made from ZSpheres, the rest are regular 3d tools using various deformations in the deformation pallette.
For the backdrop I placed a disc3d beneath the object with global perspective on, then for the curtains, I MRGBZ grabbed a painted curvy stroke and made it into a 3d alpha. I stretched and bent the 3d alpha to form the curtain shape and after placing the curtain parts in the background I blended them into the floor using the Blur brush with ZADD on. I used the smudge brush to add the couple of wrinkles on the floor beneath the object.
I also found that setting smoothing on a polymesh object to 0.01 was enough to smooth out the areas that I wanted smooth, yet still keep the sharp edges where I wanted them.
Note: This isn't modeled after any of the ACTUAL Faberge eggs. I downloaded some reference material, to see what similarities they had in common and then made one up of my own design.
Comments (2)
Heart'Song
Lovely work! And thanks for the work description, too. I love it when people explain how they've done things. Beautiful!
shadowdragonlord
Aye, it's beautiful, and I have NO idea how you built this at all!