Mon, Nov 18, 3:15 PM CST

Done?

3D Studio Max (none) posted on Jan 03, 2003
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Description


Guess who didn't have to work today! Tweaked and reused one of my body models and added to the head posted earlier and then modeled her new outfit. Just a few more tweaks to go. A few people have asked about the modeling so I included a wire frame. I would really appreciate comments and critques before I tear it apart for texturing.

Comments (8)


Lon Chaney

8:22PM | Fri, 03 January 2003

Damn fine work. You're whipping them out. I don't model humans and my meshes are way poly heavy compaired to yours so there isn't much I can say except nice work :)

tcarretti

8:45PM | Fri, 03 January 2003

Another great model. You're getting very good at this..... thanks for including the wireframe also.

nuclearbum

3:13AM | Sat, 04 January 2003

the hands look a little small, or the arms too long, one or the other or both. it would be nice to see a back view too. The leg thighs might be a tad long, though i might just be confused myself. the model is looking good, some of the proportions look a little odd, but who knows, maybe when you get her textured and animated, none of that will be noticable. the clothing wrinkles are way cool, keep up the good work.

YL

3:37AM | Sat, 04 January 2003

Fantastic ; how many time for such a model ?

Puppeteer

7:15AM | Sun, 05 January 2003

Very cool work :-) However, as nuclearbum said, the hands are way too small and the thighs are too long. Check out www.fineart.sk for some cool reference images :-)

Lynne

7:18AM | Mon, 06 January 2003

How about some arm braclets or gauntlets? to balance out the head dress... excellent work as usual.

)

ariaans

1:17PM | Sat, 11 January 2003

I agree with the hands and thighs, but you did very good modeling! It's nice to see the development.

)

DarkFlame

4:05PM | Tue, 26 October 2004

excelent work, looks like very well done model. Effient polygon use too.


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