Hi there mines a Pint of Fosters....
Well now you have found me let me fill you in on a few details.BIOMy name is Karl i reside in the sleepy...ok boring town of Whitehaven in England, however it does have the odd pub or two where i spend most of my spare time with my mates when i am not at work.
I have been messing about with computer art for a while now and iam still enjoying learning new apps and gaining insperation from many differnt artists within the Renderosity community.
A great deal of thanks must go to all whom have provided me with indispensable comments / crit / tips and general help progressing my skills in this genre.
Oh yeah the pic was taken in the Tap ,a local Irish bar in Boston USA not Whitehaven just incase you were wondering.
Hover over top left image to zoom.
Click anywhere to exit.
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Comments (13)
ShadowWind
This is really wonderful and the landscape is very realistic, as well as the skeletons and their poses. Awesome.
bonestructure
I'd try some different textures for the stone, and make the skeletons a bit whiter. I'd add a little noise modifier to the ground too, to roughen it up a bit, if you have anything like that in lightwave. There should be some dirt on the skeletons and shield and stuff too
Pontigary
Impressive work, Karl! Quick image?! It would take ages for mw to model these detailed skeletons so precisely...
Svenart
exquisit work! Great composing, weapons and skeletons!
zapper1977
looks really kinda cool i think the same as above just some tweakinking on the bones and stone and you will bw set .........;0]
chemicalbrother
ray harry housen would be proud ..... great image inspired by a groundbreaking movie
Sesqui
Ray Harryhausen would indeed be proud of this image. Very good image.
jerr3d
this is very cool!
Teapot
he's got a boner...
Moebius87
Terrific stuff! More dirt would be cool, but the level of detailing you have on the models is already very impressive. Very cool!
Lauriegamemaster
ook, add DOF and change the surface of the bones so they are less glossy but add more luminosity but dont make them whiter but to a more ... boney color less gray. mircro bevel some of the pillar surfaces to give them a less infinitely sharp look, add a harsher bumb map to the ground but dont bother with displacement texture. but DOF is the most essential thing
Seventh
Nicely done, but the grass also looks rather unrealistic to me, and if you happen to have LW 7.5 you also have SASlite. With little effort you can use it to add grass here and there, and it will bend nicely in the wind and all. Give it some consideration.
menion6m
superb ! thanks for the memories! +more like this please