arti06 by jimmysparks
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Description
My first attempt to create a 3D mesh object using photogrammetry from a MojoWorld project.
This represents one of 270 sequential renders that the photogrammetry app will use to create the model.
Lighting is critical and you don't want to 'bake in' any shadows into the final mesh object. This set-up uses Volumetrics Ambient lighting - there is no sunlight involved. The 'Light from Side' light will rotate with the camera, so in effect there is only ambient light used. (It will make more sense when I post the animation).
I'll do a write-up in the User Forum.