Thu, Oct 10, 5:59 AM CDT

Toon style swimming pool (freebie WIP)

Blender3D Work In Progress posted on Jul 10, 2024
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Description


I couldn't find any free swimming pool that I liked, so I started working on one... (next step here) The following are mainly reminders for myself. I'm making it in Blender 2.79b (I never got to grips with the UI in 3) mainly for use in Poser (main image is a Poser 11 render). I added control edges around the rim of the pool to allow me to use subD to smooth the peanut shape without adversely affecting the pool rim's cross section. I also made the pool rim a different material. But of course I'd forgotten that when I apply subD that material zone gets stretched down into the pool. It's quite low poly as it stands, just 714 vertices, 612 faces including ladder and diving board Adding 1 level of subdivision (either in Blender or in Poser) increase this to 2,640 vertices, 2448 faces. SubD is only really necessary for the pool itself. It messes up the diving board and is overkill for the surrounding ground (grey) and water plane (turquoise). I originally wanted the water plane fitted within the pool wall so I simply copied the pool floor mesh - unnecessary, overkill. A square plane'll do fine, maybe even just a single quad. I particularly like the "boing!" effect on the diving board - simply 50% transparency and three board meshes overlaid, on straight, one bent up, one bent down. It works nicely. I'm not sure why I ended up with a circular surround - my initial plan(s) was(were) either a square (plan A) or the same peanut shape as the pool for a fixed width walkway around the pool (plan B). I think I scrapped plan B when I extruded the pool rim outwards and the extrusion intersected itself at the peanut waist. I think that when I realised that I had 32 quads around the pool rim I simply added a 32 segment cylinder and did a 'bridge edge loops' - that was probably plan C. UVs for the pool rim and for the pool bottom were just 'project from view (bounds)' For the pool sides I did three cylindrical projections and manually adjusted the result - more adjustment necessary to make the tiles on the pool sides match those on the pool bottom. Hmmm - looks like I accidentally dragged some UVs to the bottom left corner... I'm having second thoughts about the pool rim. Maybe make it separate from the actual pool body? Perhaps apply subD to the main pool to get the curvaceous peanut shape, then duplicate the top edge loops of that to create a separate rim? I dunno.

Production Credits


Vila
$12.00 USD
Vila Beach
$7.00 USD
Ronk
$12.00 USD

Comments (1)


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jdwtrxk

8:46AM | Wed, 10 July 2024

Looks fun on a hot day.

3dcheapskate

8:54AM | Wed, 10 July 2024

That depends on what you fill it with... Mwa-ha-ha!


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