David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (5)
SherlockHolmes
The model is awesome. Its so complex it seems so real. Great JOB!
woodhurst
excellent. these models and ideas are realistic but at the same time, mind-boggaling. great job!
scarab1
Very nice bryce 3d work my friend... you've got lots of great detail in this one... keep up the great work.
Doublecrash
Just amazing! Excellent work as usual... and thanx for the details!
draculaz
truly excellent, my only comment would be that the texture on the actual lander could be perhaps tiled a bit, something to give the impression of metal plates. It doesn't have to be painfully obvious, just there to give the eye a sensation of realism :)