Wed, Dec 25, 7:18 AM CST

New face

Lightwave (none) posted on Jan 25, 2003
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


New face I'm working on. Please point out any problems you see. I know there's not much to right now. Thanks

Comments (6)


rauwel_mensen

9:24AM | Sat, 25 January 2003

looks great so far...how long you worked on it till yet ?

Voxel57

10:14AM | Sat, 25 January 2003

Thanks! I've got about 5 hours into it so far (Not counting the teeth). I've just started. Hopefully next week I'll have some time to continue.

Lauriegamemaster

11:55AM | Sat, 25 January 2003

look good so far, try pointing the nose further down a little, i find the spin quad tool usefull for noses and ears, is nice

)

Svenart

6:14PM | Sat, 25 January 2003

very good work! Maybe the lips are a little bit to heavy? Also I think, the tooths looks like tooths from an animal, not from a human... Very good so far...peace!

rkamil

8:05PM | Mon, 03 February 2003

Wow, this is your very first? His/her face is rich of natural features and proportions! Looks very promising. I can't wait to see the finished version.

)

Calseeor

7:19AM | Tue, 04 February 2003

Looking good so far. I wouldnt point the nose down as Lauriegamemaster suggested...I like it as is, gives it some style. Can't wait to see the finished piece.


0 244 0

01
Days
:
16
Hrs
:
41
Mins
:
52
Secs
Premier Release Product
Apothecary for Daz Studio
3D Models
Top-Selling Vendor Sale Item
$25.00 USD 50% Off
$12.50 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.