Wed, Nov 6, 3:29 AM CST

lowpoly test

Cinema 4D (none) posted on Feb 16, 2003
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Description


This is my first attempt on low poly modelling :/ updated: sept.23.2004

Comments (9)


Commander_18

7:55AM | Sun, 16 February 2003

That mech really does have very few polygons - I prefer the high polygon, high detail models but mine will never be able to be used in games. great work keep it up all it needs now is a great texture :)

)

MrMix

8:49AM | Sun, 16 February 2003

well...i haven't tried to reduce the polys yet i just wanted to upload this and to see the reaction

DB_3D

9:08AM | Sun, 16 February 2003

A couple of points, the feet seem a bit too small, and for game use a lot of the detail on the guns would be done with textures. What's the poly count so far?

)

ashley3d

9:16AM | Sun, 16 February 2003

I like it...just make the legs bulker. Chickin legs will not scare the enemy

Nexus-uk

10:05AM | Sun, 16 February 2003

As the ever cruel bastard... I think you should concentrate on making a better mech before you concentrate on reducing the polygons. Low poly modelling requires a good grasp of the shape and form and where you can get away with lower defnition, and where you need a few extra polygons to make it that much better. Why don't you work to copy a few mech designs to get a better feel of the design of them, including proportion and modelling and then come back to this sort of project later?

)

MrMix

1:55PM | Sun, 16 February 2003

thx for your comments,i'll start working on a few other mechs

TooShy8472

3:24PM | Sun, 13 April 2003

wtf is this shit u **

)

MrMix

3:45PM | Sun, 13 April 2003

lol,copy paste master

SgtOzzy21

8:51AM | Thu, 08 January 2004

Make the legs look a little more stable and place the feet farther apart. I would make the joints one the legs cylidrical or sperical to make it look like the legs could move.


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