Sat, Dec 21, 10:05 AM CST

Summer's Last Breath rerender: (much better qual)

Bryce Realism posted on Mar 01, 2003
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Description


Ok, I rerendered it using premium went from 3 minutes to 3+ hours.. But the quality is 1000x better. Again, no post, just straight up. *Summer's Last Breath* This was my first attempt at using Xfrog so be kind heh. I don't really have 100% control in that program so it didn't turn out exactly how I wanted. I need some suggestions, especially about the xfrog portion of the image. Thanks in advance. The model has 1.7 million polygons... Seems like even with 512 of ddr400 this stretches the limits of bryce... I wonder why bryce has such a big problem with high polycounts. *Comments and suggestions welcomed* Supposed to emulate seeds being blown off a dandelion in the fall.

Comments (16)


vangogh

5:30PM | Sat, 01 March 2003

I like it very much. The blurred effect really creates that sense of warmth that you feel at the end of summer that you seem to especially enjoy because you know it won't last. The dandelion looks very realistic. Nice work!

)

woodhurst

5:37PM | Sat, 01 March 2003

yes--I agree with vangogh--one question--is the background bryce also? Even if not--this is freakin awesome man. nothing less than excellent!

Ornlu

5:52PM | Sat, 01 March 2003

No, the background is not bryce but I used it for the lighting of the image. as you can see on the dandelion, it is yet another way to "fake" radiosity in a complex image, when using something like "true ambiance" is not an option. (4 day render compared to 3 hours...)

)

tjohn

6:39PM | Sat, 01 March 2003

Just great, Ornlu. Looks like Xfrog can produce some very realistic organics and your lighting is excellent, as usual.

ocddoug

8:06PM | Sat, 01 March 2003

Very nice!! The clarity of the dandelions is unbelievable. Sweet work.

)

AgentSmith

8:07PM | Sat, 01 March 2003

The Dandelion is absolutely perfect! Yes, you really do see it better in this render. Excellent art.

)

cambert

8:25PM | Sat, 01 March 2003

This is lovely; everything about it speaks of the end of summer. I'm not surprised the poly count was so high though - those are some beautifully intricate shapes. Well done.

dark_thoughts

8:44PM | Sat, 01 March 2003

man that dandilion is kik ass clear, awesome job

)

Zhann

10:19PM | Sat, 01 March 2003

I like the background and lighting, it just takes awhile to get the hang of Xfrog, prctice, practice, practice...

)

catlin_mc

10:52PM | Sat, 01 March 2003

Ornlu, are you sure this isn't a photograph. This is such fine work and a beautiful picture all round. I am greatly impressed.

)

Doublecrash

6:31AM | Sun, 02 March 2003

You're right. This is even better than the previous. I can see the details of the seeds, they're awesome.

)

Rochr

7:00AM | Sun, 02 March 2003

Man, this is some awesome work! Photographic quality!

alvinylaya

2:24PM | Sun, 02 March 2003

Breathtaking image. And yes, even better than the last one. Excellent job.

shadowdragonlord

9:41PM | Mon, 03 March 2003

Aye, it's pretty cool modeling Ornlu! But it's not the polygon count that is balking Bryce, rather the complexity of the model itself... Try doing a Brycean background, too!

Ornlu

10:56PM | Mon, 03 March 2003

Well, as I was going for realism Shadow, this is the only way I could really do it. Not that bryce's terrains aren't unbelievable. But.. They aren't realistic. (I know perhaps with TONS of tweaking etc they could be) but I tried it with and then like this, and I much prefered this version.

)

danamo

1:45PM | Tue, 22 July 2003

Pretty amazing render Ornlu! What with all your elaborate experiments, and ideas, and tinkering with new apps and such, I imagine you don't get much sleep!


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