Temple of Doom by trom
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
Repost, some improvements, any comments welcome...
Comments (5)
Cris_Palomino
Nice image...the pigtails seem a bit odd on a sorceress, but then I don't know the story. Although I like the snake as a staff, you have it at a tangent with your knight...if you move it away to break from that form, it will read better. You might try a version with a little less haze on the back mountains. But overall this is a very nicely made image.
woodhurst
wow! -great start, I love the idea. Agree with Cris on the pigtails, unless thats her character, maybe go without them. The main suggestion i got would be to put the temple further out and centered in the lake, it would add a much larger sense of scale. the reason i say this is because it looks like it is the same size as the knight (just because of the POV). otherwise, this looks REALLY awesome, and i cant wait to see more!
bhubenig
The water is too placid for the scene. Perhaps make the waves a little bigger. Excellent terrain and terrain textures. For the final render you could make them look even better by increasing the resolution of the terrain material.
I'm not sure what the knight is firing at the temple is made of stone and it appears to be on something hot anyway. I agree with woodhurst the temple should be farther away. Excellent start.
Kantele
very nice scene. as improvement agree about temples position and small suggestion: try using clays fire material and using more than one sphere might improve fire on arrow a bit too. anyways, good job.
cybrweasel
Cool Image. I like the dragon and the haze effect in the backround, very nice. Some suggestions though- Maybe texture the pigtails in a paint program (they look plastic) The texture pf the rock under the temple doesnt mesh with the water. Maybe turn down the specularity on all objects and darken the scene a bit.