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The Church (revision)

3D Studio Max Architecture posted on Mar 11, 2003
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Description


30 hours to model it another 10 to texture and set the lighting up. 2.4 millinon polys. Hope you like it :) The windows were a bit too reflective so I dropped it down quite a bit. I also cut the bump on the white gravel texture out front. Thanks for the feedback :)

Comments (21)


planetoid

1:13AM | Tue, 11 March 2003

Very impressive but... not to sound picky, but you can tell that it's just a big wall structure, like the set props of a theatrical stage. Or are the trees in the windows reflections of trees behind the camera? It looks a little awkward for those of us with an eye for little subtleties like that lol :). Still a great creation, either way.

Calanthe

1:53AM | Tue, 11 March 2003

I think this is some of the best architectural pics I've seen! :-D

Lon Chaney

3:12AM | Tue, 11 March 2003

@ planetoid.. You can just tell is just one big wall huh ? well I got news for you. I usually don't do this but I'm going to post the wireframe just for you. We need a genre for nay-sayers.

spider_newgent

3:15AM | Tue, 11 March 2003

lon, as usual i bow down to your skill. although immpressive, it does look a little like one wall. like there is nothing behind the facing wall. maybe it's just the textures on the window. still your bloody good either way.

Lon Chaney

3:37AM | Tue, 11 March 2003

ray traced relections in the windows. 2d trees behind the camera. Don't know what to tell you guys. What you see was putting a strain on my machine. I wasn't about to put all those windows on the backside because you wouldn't see them. This is a rectangular building not just a single wall prop.

)

punmaster

4:06AM | Tue, 11 March 2003

I don't really understand what people are saying about this being one wall, it looks pretty 3 dimensional to me. Excellent work!

ivo-k

4:09AM | Tue, 11 March 2003

What wall????I just can't see the wall that you talkin' about.Just decrease the amount of RT reflection and that's all, or make the glass more transparent.

YL

5:54AM | Tue, 11 March 2003

I completely agree with the two last opinions; looks completely 3D for me, one of the best modeling building I ever saw. Great work, keep it up. Glass can be very reflective like that, it depend of the view angle, the light inside the buildind and the light outside. The soft shadows are also great. Bravo !

memaci

7:57AM | Tue, 11 March 2003

This is very impressive. Great architectural modeling. I like the stonework texture very much and the sculpted details on the church.

nitro115

8:08AM | Tue, 11 March 2003

Lon, please post the wireframe, so I don't have to be alone with that thing :-) haha!! Great model and welcome to the "proof needed" club :-)

MplsOiBoi

9:11AM | Tue, 11 March 2003

Love the structure! Lon, drop your raytrace setting down to like 10-20 percent... the windows reflect like mirrors and really detract from the realism. The darker window on the right side of the structure looks much betterthan the rest. Secondly, I'd adjust the ground texture by the stairs. It seems much to "hot" or over specular, and the bump seems to big. I think adjusting that ill help this image quite a bit.

)

Curious

4:11PM | Tue, 11 March 2003

y does everyone with chaney as the 2nd word in their name do really great stuff?? =D =P

)

ariaans

5:47PM | Tue, 11 March 2003

The bump for the groundtexture looks a bit too big for me, but for the rest it's a splendid, wonderful render!!! Very well done!

kennyliu

8:32PM | Tue, 11 March 2003

EXCELLENT model, Lon! It looks 3D in my monitor :D. Cool job!!!

keeba17

3:34AM | Wed, 12 March 2003

absolutely wonderful Lon, splendid piece of architecture and design, i have no idea why they think its one wall....weird people lol. Its 3d in my book. You got my vote..if i could :). 10 +++

)

FitArtistSF

9:59PM | Wed, 12 March 2003

Lon, I think what is being said incorrectly is: The reflections of the trees in the windows look about the same height as the trees outside, in the background of the building, giving the illusion that the building is not solid, but only a false facade, or single wall, like a movie set or theater set wall, with nothing behind it. I think if you go ahead and darken the windows a little more, or show more sky in the windows and less trees, the optical illusion of a single row of trees seeming to show behind the building, will be reduced. Or, since this is a church, would not the windows from the outside show dark versions and outlines of stained glass artwork? Try swapping out the trees for reversed stained glass work. And try reducing the bump map for the entrance pathway, or replace it with laid stonework or cobblestones. This might help clean up the visual disparities. But as has been mentioned above, it is some of the best architectural rendering on this site.

powerlitup

9:56AM | Thu, 13 March 2003

WOOOOW!!!! this a FANTASTIC-EXCELLENTE-INCREDIBLE WORK!!!!! the only thing that I would improve is the texture of the floor.

Laminator

5:50PM | Thu, 13 March 2003

You've surpassed yourself this time Lon!

WayneZac

3:36AM | Fri, 11 April 2003

The trees are 2D?

)

Santel

11:46AM | Sat, 19 April 2003

Wonderful modeling and super lighting.

M_Taneja

6:48AM | Fri, 22 August 2003

I must say Excellent modelling.


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