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Yv'Qup WIP Character

Cinema 4D (none) posted on Mar 11, 2003
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Description


This is my latest (Cinema 4D R8). I'm really trying to get a handle on bone deformations - it's going not too badly after several false starts. I do love Cinema 4D's ability to limit based on poly selections! The character has triple segment arms (and the legs will be the same). Still lots of work to do though. Any comments or ideas?

Comments (2)


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Curious

12:24PM | Tue, 11 March 2003

looks pretty good so far..he's like a snake man? =P nice lighting..finish him up lol =)

QP

1:23PM | Tue, 11 March 2003

Nah he's somewhat reptilian with the scales - but not a Naga or anything. Heh I made a Naga like thing once for Morrowind - (http://morrowind.preik.net/) - perhaps I should try and do a good one using C4D.


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