Thu, Nov 28, 1:10 PM CST

Scimitars - Comments Needed

Lightwave Modeling posted on Apr 05, 2003
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Description


okay, i need some feedback on this. try to concentrate more on the modelling, i'm not too concerned about the texturing right now, but if you want to leave a comment about that too, feel free. i was going to do just a clean render of them, but i love those volumetric lights and shadows far too much heheh. i think they're finished, but i might be wrong. the only things i'm not 100% on, are the texture on the handle and the butt of the handle. let me know though :)

Comments (13)


Ariax

11:45PM | Sat, 05 April 2003

i like this picture, the swords are very effective, placement and lighting works well, it makes a statement. well done

)

Evanara

5:37AM | Sun, 06 April 2003

You may want to work a bit more on the blade's curves. Apart from that, nice design and great picture.

)

Calseeor

9:25AM | Sun, 06 April 2003

Really nice weapons. (and the blade texture is cool!!) The only thing I see is that the curves are not square then rounded...but in a way, it gives teh weapon a different style. These came out very nice.

EBac2001

10:40AM | Sun, 06 April 2003

yeah, they look more like video game swords, if you're going for cinematic quality, smooth things out, and try to make the inside edge more even...you know what I'm saying?? good work so far though

)

pakled

1:22PM | Sun, 06 April 2003

Kinda more of an executioner's sword (still used as late as 1975 in Saudi Arabia). Arab swords use Damascene steel (a tidbit that doesn't affect anything, just wanted to throw it in..;) I think the fighting sword is longer and thinner from front to back. I've seen them in all sorts of curves, from almost a circular arc (the French painter David did some of Napoleon's Egyptian campaign), to a little more straightened out (the Unknown Soldier's tomb in Bagdad is about a 5-story crossed scimitars..or at least it was, who knows..;) I don't know if they're that much for decorating the blades, but if so, there's lots of Arabic fonts out there on the web (and Farsi, too). They tend to go for a sort of geometric pattern, almost Celtic-like, but often more angular. Looks pretty good as decorative work already, keep at it, and have fun.

oblivionblack

4:11AM | Mon, 07 April 2003

really really good!! :)I agree that you should make curves a little moore round..try adding poligons!and texturing some blood falling from blades imho enhances the spirit of the pic!:) good work!

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Dobbelcheese

5:37PM | Mon, 07 April 2003

They're real beauties. They also look slightly, just slightly, blunt.. not necessarily because of the mentioned curves, but you could try out making the edges look real sharp with brighter colour or somehow.

flyhippie

11:15AM | Tue, 08 April 2003

Hey rays, Great looking stuff, Love the swords and the handles, not crazy about the inlay. The inlay looks like black stained glass, and while it looks great; its effectiveness on the battlefield may be questionable. Then again, comming from your abstact mind, it could just be an artistic flash.. keep em commin bro... =)

)

Esme

11:44AM | Tue, 08 April 2003

iiiiiiiiiiiiiiiiiiiiiiiiii like them :)

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Svenart

9:43PM | Sun, 13 April 2003

Very good model and texturing. Maybe, you can add an sharp, brushed edge, some dirt, blood, runes, gems or a leatherband. Good work, keep posting!

Tibbe

9:35AM | Tue, 22 April 2003

model is way too simple, u can see the edges that become corners, heh i'd like em to be all smooth. and the texture on the handles, i dunno... maby add a slight bump

Ron_Harris

8:29AM | Fri, 02 May 2003

well I dont know much about weapons other than using them in the real world... :) but your scimitars are very kewl looking. Only last night did a friend of mine fill me in on what a scimitar was, so now I am mentally enlightened and thanks to you visually enlightened. Most excellant work

dPB

7:43AM | Mon, 28 November 2005

I agree about the blades edges should be more curvy. I think the handles...I dunno, thicker maybe? there's something about them I don't like.


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